curl-6 said:
It was likely very cheap to produce given it reused a lot of code and assets from 3D World, so at over a million copies sold, I expect the first game managed to turn a profit.
Given how good Odyssey manages to look while pushing open levels, focussing that power into smaller stages should make for prettier visuals than anything we've seen on Switch so far. |
Exactly. Even if they use the engine as is, the game would see another bump in quality given how small its stages are compared to Odysseys's open sandboxes. Would be a delight. I hope they make it happen later next year (or the year after).
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won








