1. Cutscenes that don't use ingame images. Takes you out of the game.
2. Intro's that are 20 minutes long, or like 15 minutes long, you play for 3 seconds then are 10 minutes long again. (I'm looking at you FF12.)
3. Open expansive enviroments that don't have content that matches. If I'm in a town in an RPG and only one person is ever going to have something useful to say there is no reason to have 20 other NPCs saying the same nonsense. Throw in some sidequests, or hidden items or some reward.
If I find a neat way to climb up some trees to get on top of a house... put something up there occasionally... or multiple paths to get through a level.
4. Collectables being listed as extra gameplay time. Spending 8 hours finding one green orb hidden just out of the cameras view behind a stairwell isn't what i'd call 8 hours of extra content. I'd call it a pointless add on to stretch out time because the designers didn't have enough creativity to come up with sidequests.
That's all I can think of right now.










