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Forums - Sales - Sean Maelstrom's Disruption Chronicles: The Disruptive Storm is up

Finally finished it. Dayum, so much stuff.

"The definition of a disruptive product is: a crummy product for non-consumers."
What's interesting is how much this line rings true, with many products over time. Including the Wii of course.

The article also highlights why so many journalists and analysts keep missing the point. The Wii has every advantage so far to completely nuke the competition and there is little the competitors can do to stop it. At least, they can't do anything without destroying their "Hardcore gamerz ONLY!" image.



There is no such thing as a console war. This is the first step to game design.

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The more specialized you become in an area, the harder time you have focusing on the big picture. This general rule of thumb applies to pretty much everything, and is a fine explanation for how somebody can see the Wii and only see "a crummy product for non-consumers". The "blind men and the elephant" tale is a fine alegory for how specialization limits one's ability to see the whole picture, in fact.

What did Heinlein say about specialization? Ah, right, that it's for insects. Cynical, yet with a grain of truth hidden within: the more intensely you focus on one thing, the harder it is to focus on everything else.



Sky Render - Sanity is for the weak.

"the more intensely you focus on one thing, the harder it is to focus on everything else."

Well,this is really,really obvious >_>...but as you say,many people don´t even notice how obvious this is.



Insightful, although much of it is obvious if you really think about it, but people tend to become narrowly focused into something when they choose to focus on one point instead of the bigger picture.



I am a PC gamer, and also have a NDS now, but without access to a Nintendo Wii until End of 2007.

Currently playing: Super Smash Brothers Brawl(Wii), Mystery Dungeon: Shiren the Wanderer(DS), Dragon Quest Heroes: Rocket Slime (DS), WiiFit(Wii)

Games Recently Beaten: Final Fantasy Crystal Chronicles: My Life as a King (Normal; Very Hard after the next DLCs become available)

1 word: RTFA

The reason the truism that what you see is limited by your focus is so effectively invisible is the same reason that Nintendo's strategy was so effectively invisible: it's in plain sight, "common knowledge", and thus taken for granted and conveniently ignored. Ignored, that is, until it's brought to your attention like a five-iron to the cranium by something happening that totally catches you off guard, and you realize only afterwards that the reason you didn't see it coming was because you were making the very mistake the truism warns against.



Sky Render - Sanity is for the weak.

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Ok that was the second longest article I've ever read. And it was extremely interesting. I don't have a lot of time to discuss now. I'll come back later~



To Each Man, Responsibility

"Once two or more products are offering adequate performance, customers will find other criteria for choosing. These criteria tend to move toward reliability, convenience, and price, all of which are areas in which the newer disruptive products often have advantages."

That's pretty much the easiset lingo-free way to put why the Wii is selling so much more than 360/PS3.



The article was amazing, not just in terms of the gaming industry but also in terms of business. I swear i need to read the innovators dilemma. I though i new what disruption was until i read this article, what i though was such a small part of disruption its seems almost insignificant now



Nintendo & Sony Supporter

Currently own- DS, PSP, PS2, Wii, Xbox 360, PS3 DreamCast.

Man i have too many consoles..... 

Quotes to live by!

"Life is either a daring adventure or nothing"- Helen Keller

"i am not discouraged, because every wrong attempt discarded is another step forward"-Thomas Edison

"Man is not the creature of circumstancesCircumstances are the creatures of men"


BornFirst. said:
The article was amazing, not just in terms of the gaming industry but also in terms of business. I swear i need to read the innovators dilemma. I though i new what disruption was until i read this article, what i though was such a small part of disruption its seems almost insignificant now

 Tip of the iceberg floating in the blue ocean huh? 

 

Yeah I think my favorite part was where he goes back and gives merit to something I've believed for a while now (but never talked about because I didn't have the info to back it up) and that is that Nintendo didn't just luck into this strategy.  The quotes he uses stretch back to well before the launch of the Wii and they show a clear train of thought that was intent on being the disruptor from day one.   The accomplishment that is the Wii and the DS is all the more impressive when you realize that it was orchestrated purposefully and I think this is probably one of the best cases made for that idea that I've seen.

 

Even more I was practically enthralled by the history lesson as he takes you through some major market breakthroughs and explains how each one fits into the disruptor mold and shows you that the Wii doesn't just "sorta" fit this mold its actually a perfect match, the textbook example to explain the definition if you will. 

His little sidetrack about Bluray and the DLC is quite interesting as well and reader "C" is very very close to what I wrote (assuming I'm not delusional) on this exact topic last year on this site.



To Each Man, Responsibility