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Finally finished it. Dayum, so much stuff.

"The definition of a disruptive product is: a crummy product for non-consumers."
What's interesting is how much this line rings true, with many products over time. Including the Wii of course.

The article also highlights why so many journalists and analysts keep missing the point. The Wii has every advantage so far to completely nuke the competition and there is little the competitors can do to stop it. At least, they can't do anything without destroying their "Hardcore gamerz ONLY!" image.



There is no such thing as a console war. This is the first step to game design.