Thank goodness, not gonna have another 0-7 splatfest record! However the biggest takeaway from all this is the vastly improved netcode. In Splatoon 1, everything had like a .75 second delay before it actually happened, which is why you would get sniped behind walls, die to rollers even though you backed out of their ohko range, and people would swim through your ink you were trying to cut them off with. The prediction system was also extremely annoying when it came to ledges, as it would make it look like they fell off, but then teleport them back up because they actually didn't fall off.
Didn't see any of this in Splatoon 2, the game is overall much more precise n accurate now. Didn't have any slowdowns either, but the main culprits are bomb rush n rainmaker so this remains to be seen, but I'm confident it wont be an issue. If this is the result of the paid online, well I can't be too mad about it then. However, it certainly isn't perfect. During the American Splatfest, I was constantly being dropped from lobbys, and I don't mean from being timed out. It also took forever to find opponent's, so to finally get matched up only to dropped the second afterwards was very not cool. I'm sure they're aware of this and will improve it though.
-Lonely_Dolphin