This level of marketing being published by Nintendo is awesome. I want more of this. Thank you Nintendo and Square Enix.
— Nintendo Prime (@NintyPrime) March 19, 2026
Source: https://t.co/ceschzpIpZ pic.twitter.com/Miw0exZX0q
This level of marketing being published by Nintendo is awesome. I want more of this. Thank you Nintendo and Square Enix.
— Nintendo Prime (@NintyPrime) March 19, 2026
Source: https://t.co/ceschzpIpZ pic.twitter.com/Miw0exZX0q


Wyrdness said:
This is pretty much part of my point earlier in that S2 is being pushed and handled more like a platform intended to be a main or primary platform as opposed to mainly being a vehicle for first party titles, Nintendo actively pushing exposure for third party titles is a move to position third party games as good cover for more quieter periods or even allow first party titles more time in the oven. |
What I believe Nintendo might be trying to do is (a.) as you say, give those mega-hitters some extra time in the oven (recall that SMBWonder had zero deadlines), and (b.) to shine some spotlight on new some new series: Instead of letting Mario and Zelda hog up all the NS2 early adopter sales figures, they’re letting DKBananza, Kirby Air Riders, Metroid Prime, and MKWorld fill that role. It’s a smart strategy for expanding their catalogue of “+10 million sellers”/“mega-hitters.”
I say Pikmin 5 and Metroid Dread 2 should’ve been the launch title, but who am I to make these kinds of decisions? (Also, speaking of Metroid Dread… that game could really use an NS2 Edition. That and PM:TTYD. Give those games some performance boosts and new content, please!!)






Wyrdness said:
I'll try, to start off a verdict system gives greater context of the the reviewers reception of the said bit of media they're reviewing and puts more emphasis on the substance of the review. To highlight this point two of the most often used scoring scales out of 10 or 100 have reviews that will label a game mediocre but give it a 6/10 and an average game 7/10, what this means is that you have over half of the scale is redundant because they're just different numbers for how bad a game is and as a consumer do you really need to know how bad games measure up to other bad games? You don't even need to know how average and mediocre games compare to each other tbh all that's required is knowing if a game is of sound quality and this is the range where an argument can be made to know how game in this tier compare to each other. The is also the age old situation of another reviewer even from the same outlet can say a different game is decent but not great and give a 7/10 resulting in reviewers using the same scale but giving the same score a different quality value which ends up with mixed messaging something a verdict system won't have as the context is more universal in what category the reviewer sees the game in. This is the issue in why I feel it's outdated and why consumers in the modern era aren't as influenced by scores and averages like they were years ago due to this as they're trying out games that averaged in the 7/10 aka 70% range and finding them great in fact some games even averaging less than that they're enjoying and finding decent as to them what's the point when the numbered scaling is not translating to what they were being conditioned to expect from it. On another note it'll also help weed out bait and troll reviews. |
Thank you for this very thoughtful post. First of all, I am all for directing attention to the substance of the review. I maintain the biggest drawback of a scored review is that a lot of readers will scroll past the the text and go right for the number at the end.
As for your comment about outlets refusing to use the full 10-point scale, I also agree this is a problem. Unfortunately, a lot of outlets publicize a 10-point scale, but in practice only explore the range from 5-10. That said, I don't believe that's a problem inherent in the scale, or in scored review in general; rather, it's a problem with the culture of video game criticism. And not every outlet is guilty of that. I'm proud to say that the writing team at VGChartz is firmly committed to using the entire scale. A 5/10 on VGChartz means middling; a 7/10 corresponds to a solid game worth buying.
Of course, the fact that VGChartz uses a conservative scoring methodology only proves your other point -- that there is no uniformity across outlets. A bad/average/good system would remedy that somewhat, since the audience wouldn't need to consult a scoring methodology page to translate the results. That point is very well taken. But, at the same time, such a system is far less precise. Right now, on VGChartz, we use 1-10 with half points. That allows us to really focus in on the game's specific quality, relative to other games. And I believe there's value in that. I disagree with your argument that you don't need to know how decent, mediocre, and bad games compare to each other. The difference between a 5 and a 6, for example, is a big deal for me.
It's a tough one. I think all systems have their pros and cons. I still lean toward scored reviews, but I fully understand the skepticism around them.


Getting stuck into RE Village on Switch 2 atm and it's brilliant; not sure yet if it's quite as great as Requeim, but either way still a phenomenal game.
Then there's Kena Bridge of Spirits next week, Pragmata next month, Indiana Jones in May followed by Tales of Arise, 007 First Light, FF7 Rebirth, etc, and I already have Fatal Frame, Starship Troopers, and Deadzone Rogue in my backlog.

Wyrdness said:
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Don't be an-l and say it really stands for tyrant, Don't be an-l and say it really stands for tyrant, Don't be an-l and say it really stands for tyrant......GGAAAAAHHHHH (I hate my personally some times)


Ah so another revelation I’ve had as of recent: Despite NS2 having inarguably the most commercially successful first 8 months of any video game console, people will always try and make a negative out of it. In this case, Circana just reported NS2 sales sit 45% ahead of NS1 figures— sounds like good news, no? Well… it seems a lot of people are turning this into “NS1 will sell 1.5 million next month launch-aligned, so NS2 is about to lose that lead” (which isn’t even possible since NS2 had sold 5.98 million in US alone by 12-31-2025 whereas NS1 had only sold 5.94 million by 12-31-2017).
In short: Doomers be dooming, Pokopia has made it harder to doom, but the doomers continue to fight in order to make discourse surrounding Switch 2 extremely depressing. TBH I don’t really like viewing my video game consoles from the perspective of “living in the shadow” of its ground-breaking predecessor… I’d rather just stick with, y’know, actually engaging in the medium (i.e. playing video games) than endlessly doom.








| firebush03 said: Ah so another revelation I’ve had as of recent: Despite NS2 having inarguably the most commercially successful first 8 months of any video game console, people will always try and make a negative out of it. In this case, Circana just reported NS2 sales sit 45% ahead of NS1 figures— sounds like good news, no? Well… it seems a lot of people are turning this into “NS1 will sell 1.5 million next month launch-aligned, so NS2 is about to lose that lead” (which isn’t even possible since NS2 had sold 5.98 million in US alone by 12-31-2025 whereas NS1 had only sold 5.94 million by 12-31-2017). |
The 5.98 million for Switch 2 is units shipped in the Americas and not sales in the US. Switch 2 is a little over 4.8M sold through February in the US. Pokopia has caused a decent boost for March, so expect much higher sales in next months report for Switch 2.
VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTube channel discussing gaming sales and news, as well as posting random gaming content. Follow me on Bluesky.
I post and adjust the VGChartz hardware estimates, with help from Machina.
Writer of the Sales Comparison | Monthly Hardware Breakdown | Monthly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.


| trunkswd said: The 5.98 million for Switch 2 is units shipped in the Americas and not sales in the US. Switch 2 is a little over 4.8M sold through February in the US. Pokopia has caused a decent boost for March, so expect much higher sales in next months report for Switch 2. |
It seems I had been misled by a user on ResetEra it seems… my bad. Appreciate the correction, Trucks. (I really should be fact checking before posting.)








firebush03 said:
It seems I had been misled by a user on ResetEra it seems… my bad. Appreciate the correction, Trucks. (I really should be fact checking before posting.) |
No worries. Switch 2 is selling well enough after its record breaking launch. March should be really good.
VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTube channel discussing gaming sales and news, as well as posting random gaming content. Follow me on Bluesky.
I post and adjust the VGChartz hardware estimates, with help from Machina.
Writer of the Sales Comparison | Monthly Hardware Breakdown | Monthly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.


trunkswd said:
No worries. Switch 2 is selling well enough after its record breaking launch. March should be really good. |
Upon further inspection: It seems that NS1 actually had only sold through 4.8 million in US by the end of 2017. Is this correct? If so, you say NS2 had already sold through around 4.8 million in US by the end of February… meaning that NS2 won’t possibly fall behind by the end of March, no? Or am I misunderstanding.