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Forums - Nintendo - Rumor: Ubisoft having some trouble bringing Steep to Switch

Like i said that game will be cancelled.

Steep was one of the first games Ubisoft announced for Switch. Yet oddly, we’ve barely heard a peep about it since the original announcement back in January. IGN France claims to have some insight into the situation.

IGN notes that Ubisoft has encountered difficulties having Steep run on Switch. Development continues however, and Nintendo is apparently lending its assistance, including the game’s online features. One of IGN’s sources does caution that it can’t promise a release on Switch.

For its part, Ubisoft says that Steep is still coming to Switch, but has no extra information to provide.

 

Source



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

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The kings of optimization are struggling? Wow, can't wait for it to release at 480p with a silky smooth 20 fps



That's too bad....I was waiting for Steep for Switch, and hadn't bought the Xbox one version I was originally going to buy....
Hopefully the Switch version will actually release, cause I don't want to wait this long for nothing.
Btw that Olympic expansion looks sick.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

I'm somewhat surprised to hear this, given how technically focused the game is. Perhaps they're not willing to spend much time creating new assets, and it's running their current minimum that they're struggling with? The difference between the lowest and highest settings on PC isn't that big, so the current minimum would actually be relatively high.



monocle_layton said:
The kings of optimization are struggling? Wow, can't wait for it to release at 480p with a silky smooth 20 fps

As long as it's locked 20fps there is literally zero difference to 60 fps.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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Switch's best and most impressive titles will be the ones catered directly for it. Not ports from more powerful hardware. Once game developers and even Nintendo understand this, Switch will take off even further. It has to be like the DS or 3DS. And by that I mean unique experiences made specifically for that hardware.



Ljink96 said:
Switch's best and most impressive titles will be the ones catered directly for it. Not ports from more powerful hardware. Once game developers and even Nintendo understand this, Switch will take off even further. It has to be like the DS or 3DS. And by that I mean unique experiences made specifically for that hardware.

Which is what's mostly deterring 3rd parties to make games for the Switch. Why put in the work to make just one game for a specific device that's known to shun 3rd parties when you could do one game for a lot more and bigger platforms at the same time?

Also, apart from 1-2-Switch I haven't seen a single game on the Switch that's uniquely made for it. All of the games would work just as well on other consoles or PC.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Drop it, work on something else, if it didn't sell gangbusters on other platforms why would on Switch with a worse version and one year later ? Use some of the assets already made to make a new 1080 in collaboration and then people will buy it.



Drop it and make Child of Light 2 exclusive to it instead.



vivster said:
Ljink96 said:
Switch's best and most impressive titles will be the ones catered directly for it. Not ports from more powerful hardware. Once game developers and even Nintendo understand this, Switch will take off even further. It has to be like the DS or 3DS. And by that I mean unique experiences made specifically for that hardware.

Which is what's mostly deterring 3rd parties to make games for the Switch. Why put in the work to make just one game for a specific device that's known to shun 3rd parties when you could do one game for a lot more and bigger platforms at the same time?

Also, apart from 1-2-Switch I haven't seen a single game on the Switch that's uniquely made for it. All of the games would work just as well on other consoles or PC.

You should take a look at Arms. And if you become selective and say "oh, you can also play it without motion controls". Yeah, that's true, but then it loses one of its main points (it was made to be more precise/fast than having to use analogs and it also has that curve effect that makes a difference). By that logic everything can run on PC, because in the vast majority of games you can remove important features and still have it playable. But then they are not the same and lose purpose. Some people do care about those differences/features. 



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won