mZuzek said:
zygote said:
Also, Nintendo has been doing a lot of great moves lately that feel like a return to their beginnings, such as creating fresh games regardless of their origin (new IPs), bringing back local multiplayer, opening up possibilities within their franchises, making moody environments and thematic stories, pulling in the reigns on their franchises to create quality, unexpected, and epic experiences, etc.
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Most of these things are nothing like a "return to their beginnings" at all... and local multiplayer was never gone.
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On the NES, there was nothing to do but create new IPs and creative experiences and when a game was given a sequel it was given near royalty treatment with every care taken to make sure it was a memorable experience. Much of that has gotten muddy over the last few generations.
Sure we have had stories that pretend to have feeling or theme and sometimes they actually pull it off, but most games create a shallow, detached experience that could simply have been made into a routine puzzle game or been any other number of games like it in the same genre. Many games in recent years, Nintendo's included, have felt like flat, rehashed experiences that borderline waste of time. The impressive atmosphere and artistic direction of BOTW and the zany treatment of Mario Odyssey are showing a care not seen in many game experiences since the Wii/PS2/GCN and before.
Local multiplayer hasn't left entirely, but the NES and SNES with their two controller setup was primed for two player game sessions. The industry has moved far from that now with online being the primary source for multiplayer. The Switch, however is the first true local multiplayer handheld with the flexibility of the joycon and the detachable screen. It is actually making local multiplayer cool and a focus again. Even unconventional freedoms such as splitting the control of Zelda BOTW by handing a friend a joycon is fun.