Nem said: I still think the game was fine the way it was. The second disc gave a post crisis, dramatic view of events wich fit quite well. Would i like a remake to review that? Sure. But i still think it's the best game ever made. |
Agreed, this is Tetsuya Takahashi's masterpiece, and to this date the most interesting RPG I have ever come across.
The second disk was jarring on my first playthrough, but worked fine on subsequent playthroughs, as wrapping up the story was the main thing, and there were a LOT of fascinating events that occurred on the second disk. It was kind of like a science fiction documentary with gameplay elements.
I would love it if Nintendo and Monolithsoft could acquire the license for Xenogears from Square and give the game a proper dev cycle. Although it would be a gigantic undertaking given how much more massive Xenogears is than any of the full 3D games Takahashi has worked on. There are large obstacles, but also achievements that Monolithsoft has had recently that show that a proper Xenogears remake could be a reality some day.
First off, towns: Xenogears has more of them, and they're bigger than those of the 3D games. Bledavik and Nortune would both be NLA scale cities; while Entrenank would be significantly larger. Then there's also other large cities like Dazil, Nisan, and Aphel Aura.
One issue I have noticed in Xenoblade is that they seem to have issues going inside buildings. XCX was less problematic than XC, but there were still a lot of buildings I wanted to go inside, but couldn't. This would have to change for a Xenogears remake, city design needs to be more intricate: allowing for characters to go inside houses, interact with things in the houses, and feel like something more than a backdrop.
XC2 will show if they can properly do an Airship in full 3D, because the Yggdrasil is a very important part of Xenogears, it's kind of your mobile base.
Seeing NLA and locations like the vast desert landscape of Oblivia in XCX showed the promise. As it was a big location, but there was quite a lot to do in it. The Aveh desert was portrayed as having a lot of archaelogical stuff to find, but a lot of it was described in text, while Oblivia actually showed it, even if collectable items were tiny glowing blue things.
While a properly done full 3D remake of Xenogears would be a substantially larger project than anything Monolithsoft has worked on, if they were allowed the time and budget, it would undoubtedly be the best game ever made.
If any publisher in the world would ever let Monolithsoft work on it is quite another story.