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Forums - Gaming - What does Capcom have left?

If you're a big capcom fan the ps4 is super appealing. They have great support for it.

And I don't think capcom are in deep financial trouble.

"For the full fiscal year, Capcom net sales were more than ¥‎87 billion ($783 million USD), which is up 13.2% year-over-year."



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I don't think Capcom is doing that badly, at least over the course of the past few years.

 

Focusing on their Best-Selling series:

  • Ace Attorney seems to have found a comfy niche as a retail series in Japan and download-only elsewhere. At very least, its sales haven't declined much since the DS era.
  • Breath of Fire - Has not been a notable series since the Dreamcast was relevant. The horrid mobile title is tragic, but not much else.
  • Dead Rising  - The fourth game was down from the previous three. I guess that Capcom Vancouver will have to shift focus to another franchise. This series has mostly been their product since DR2 anyway.
  • Devil May Cry - Has been on hiatus, but based on the director's comments and the rereleases of the entire franchise in the HD Collection and 8th gen updates, it seems likely that a fifth proper game is in the works.
  • Marvel vs Capcom - A bit hard to figure out, since Infinite seems to be taking some risks. It could benefit from being more accessible and tying itself to the most popular film franchise of recent years, or it could suffer by angering its fanbase. Notably, Capcom seems to be shaping this game's release to meet criticisms of Street Fighter V. Note that Mega Man has at least three reps in this game.
  • Mega Man - This entire franchise has obviously fallen out of favor since Keiji Inafune left Capcom, but the series was on the verge of becoming niche before that. The best sellers in the series since X5 have been the Battle Network spinoffs on the GBA. The 2004 Anniversary Collection outsold half of the games included in it, so the recent Legacy Collection makes sense.
  • Monster Hunter is in a healthy position. With XX coming out for Switch this summer and World coming early next year, it's a good way for Capcom to see if the series can find more ground in Western and Home Console markets. If they can't, then it should be fairly easy for them to work Worlds into a Switch game, the same way they ported the first three games from the PS2 and Wii to the PSP. The only problem on the horizon is figuring out whether enough 3DS owners move to the Switch.
  • Resident Evil - RE7 did not have the best sales in the series, and slightly underperformed, but Capcom was optimistic about its success a few months after launch, expecting 10 million sales lifetime. Even if they fail to meet that mark, RE7 seems to have been cheaper to develop, meaning Capcom is back on track for this series. The remasters of classic titles has generally been successful.
  • Street Fighter is probably where Capcom has done the worst these past few years. Even if we ignore the problems of console exclusivity, people just aren't as interested in SFV as they were in SFIV. They'll only fraction as many copies lifetime.

 

TLDR - In recent years, Capcom has messed up Street Fighter and Dead Rising, salvaged Resident Evil, and generally done business as usual for many of their series, including their de facto flagship series.



RolStoppable said:
Teeqoz said:
I do feel the need to point out that Mega Man was never a major franchise. The bestselling game ever in the franchise sold 1.5 million, and that was on the NES in 1988. It was dying ever since the 8-bit era ended, and I wouldn't chalk that one up to Capcom's poor management.

Apply the context of time. Back in the 1980s, a game that sold 250k copies was considered a hit, 500k was great and 1m was fantastic. Mega Man had six games on the NES. That is a major franchise.

It was a major franchise by that time's standards, but it really doesn't fit into the narrative of "Capcom is destroying their major franchises".



How are they leaving Japanese handheld users in the cold? They just released MHXX on handheld in Japan and it's selling pretty well.

I wouldn't worry about Capcom. They have a bunch of popular franchises they can revive at any time, just like they did with RE7.



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vivster said:
How are they leaving Japanese handheld users in the cold? They just released MHXX on handheld in Japan and it's selling pretty well..

The issue is that the game, according to Capcom themselves, has not reached their target 2 million sell-in (at the end of March 2017); and judging from the performance of the Switch port thus far, it probably won't hit 2 million units sold by the end of the year.

I don't really get it, however. We should see a new Portable entry by next year, lol.



 
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RolStoppable said:
Teeqoz said:

It was a major franchise by that time's standards, but it really doesn't fit into the narrative of "Capcom is destroying their major franchises".

I CTRL+F'ed this thread and you are the first one to bring up "major franchise", so I have to wonder what you are on about. Looking over the OP again, Breath of Fire is mentioned as well and that IP is smaller than Mega Man.

The narrative of this thread is that Capcom has run beloved franchises into the ground. Basically, IPs that the OP liked in the past.

I did get sort of caught up on my own wording. What I meant was what I wrote in the first comment. Mega Man was a dying franchise ever since the end of the 80s, and you'd be hard pressed to try to blame this on any obvious mismanagement on Capcom's part. I'd say the same goes for Breath of Fire as well, which I had to look up. It never took off so Capcom mostly cut the IP loose.

The OP also says that this mismanagement of franchises is something that happened "in present times"... Mega Man and BoF were both basically dead while Monster Hunter and DmC were new franchises. They really don't fit in the same place at all.

Unless what OP really is implying is that Capcom has been handling their franchises incompetently since their inception. In which case, sure.



TheWPCTraveler said:
vivster said:
How are they leaving Japanese handheld users in the cold? They just released MHXX on handheld in Japan and it's selling pretty well..

The issue is that the game, according to Capcom themselves, has not reached their target 2 million sell-in (at the end of March 2017); and judging from the performance of the Switch port thus far, it probably won't hit 2 million units sold by the end of the year.

I don't really get it, however. We should see a new Portable entry by next year, lol.

If it doesn't sell enough on Nintendo anymore, bringing it to the west and to consoles and PC seems like a good try to me. And if that doesn't work out, they still have other franchises. I don't see Capcom in trouble at all.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Well, they can always create new IPs



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RolStoppable said:
Teeqoz said:

I did get sort of caught up on my own wording. What I meant was what I wrote in the first comment. Mega Man was a dying franchise ever since the end of the 80s, and you'd be hard pressed to try to blame this on any obvious mismanagement on Capcom's part. I'd say the same goes for Breath of Fire as well, which I had to look up. It never took off so Capcom mostly cut the IP loose.

The OP also says that this mismanagement of franchises is something that happened "in present times"... Mega Man and BoF were both basically dead while Monster Hunter and DmC were new franchises. They really don't fit in the same place at all.

Unless what OP really is implying is that Capcom has been handling their franchises incompetently since their inception. In which case, sure.

You have a wrong perception of Mega Man. Calling it a dying franchise when it had had so many new games, including several sub-series, from the '90s onwards doesn't make sense. Yes, its peak point for an individual installment was in the late '80s, but it kept selling in perfectly sufficient numbers for many more years. Mega Man ended with the management decisions to try mobile and the ill-fated and cancelled Mega Man Universe which was supposed to bank on usergenerated content, because they didn't want to fund anything more demanding than Mega Man 9 and 10 when it came to proper Mega Man experiences.

The end of Mega Man was in 2011 or so. That might not seem like "present times", but when the previous timeframe of reference was the SNES era, then I consider it appropriate because it still makes sense in context.

But to say that the end of Mega Man was in 2011 is ridiculous. By Mega Man 9 in 2008, it was relegated to being a digital only franchise.

In reality, Mega Man died in the 6th gen after a brief resurgence with the Gameboy Advance, in the sense that it had become completely irrelevant saleswise. At this time, Monster Hunter and DmC were also new franchises.



Well there's Ace Attorney.

Monster Hunter World looks great and will sell well. Don't sweat it.