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RolStoppable said:
Teeqoz said:

I did get sort of caught up on my own wording. What I meant was what I wrote in the first comment. Mega Man was a dying franchise ever since the end of the 80s, and you'd be hard pressed to try to blame this on any obvious mismanagement on Capcom's part. I'd say the same goes for Breath of Fire as well, which I had to look up. It never took off so Capcom mostly cut the IP loose.

The OP also says that this mismanagement of franchises is something that happened "in present times"... Mega Man and BoF were both basically dead while Monster Hunter and DmC were new franchises. They really don't fit in the same place at all.

Unless what OP really is implying is that Capcom has been handling their franchises incompetently since their inception. In which case, sure.

You have a wrong perception of Mega Man. Calling it a dying franchise when it had had so many new games, including several sub-series, from the '90s onwards doesn't make sense. Yes, its peak point for an individual installment was in the late '80s, but it kept selling in perfectly sufficient numbers for many more years. Mega Man ended with the management decisions to try mobile and the ill-fated and cancelled Mega Man Universe which was supposed to bank on usergenerated content, because they didn't want to fund anything more demanding than Mega Man 9 and 10 when it came to proper Mega Man experiences.

The end of Mega Man was in 2011 or so. That might not seem like "present times", but when the previous timeframe of reference was the SNES era, then I consider it appropriate because it still makes sense in context.

But to say that the end of Mega Man was in 2011 is ridiculous. By Mega Man 9 in 2008, it was relegated to being a digital only franchise.

In reality, Mega Man died in the 6th gen after a brief resurgence with the Gameboy Advance, in the sense that it had become completely irrelevant saleswise. At this time, Monster Hunter and DmC were also new franchises.