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Forums - Gaming - Forced PS4 Pro and Xbox One X parity between games shot down by Sony

but but but... Crackdown 3 will run at 30 FPS and its a MS Exclusive game.... go figure..is this also held down by Sony PS4 PRO?


http://n4g.com/news/2068093/crackdown-3-will-run-in-true-4k-with-30-fps-on-xbox-one-x



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CPU = Frame rate
GPU = Resolution

People should face the reality.



Domius Ghaul has a message from Bungie for all the parity pouters...

 



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.

They're really throwing blows at one another again. I thought we were past the high school mentality, but they really see it as a competition.

I honestly wouldn't mind if they were to go full on 90s SEGA and bad mouth the crap out of each other in commercials, etc.



Papa Phil keeps trashtalking He won't admit scorpio is an underpowered piece of junk for 500 bucks with a shitty cpu that can't run above 30 fps in destiny., origins, crackdown. No, it's Sony's fault for that.



skype: skyeroid

http://twitter.com/skyer7

3ds: 4270-1889-2005

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Barozi said:
Activision wants gamers to have the same experience in multiplayer focussed games and not give the 60FPS advantage to those who buy an Xbox One X or PS4 Pro. Simple as that.

Xbox one x can't run destiny at 60fps if it wants to run it at the same resolution as ps4p or higher. It's as simple as that



How could they even do that to begin with?

I'd be suspicious if every other game on the XBX ran at 4k/60fps but they don't. And not even Native 4K.

Hopefully we all get native 4k next gen, but I don't have a 4k TV for a while to come.



There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

Angelv577 said:
Lafiel said:

XxX uses the same CPU with a bit higher clocks and co-processors to lessen load from draw calls

So basically, due to xbX Cpu, it can't run destiny at 60 fps either right?

Microsoft has apparantly done some work to reduce latency to the CPU. So if there is a miss-predict or the data isn't in any of the caches... Then Scorpio should have an advantage. That happens more often than you might think too.
It's especially important as Scorpio doesn't have the eSRAM and DDR3 that the base Xbox One has, which is lower latency than GDDR5, which was also the main reason the original Xbox One often had a much larger lead in CPU tasks over the base Playstation 4 than what the raw clock rates would imply alone.

****

It's the GPU command processor that's had the focus though, it's the unit that receives instructions from the CPU and parses them onto the GPU.
But you are right though, it essentially moves the bulk of the API draw calls to the GPU's command processor, CPU rendering overhead has been cut in half, this isn't some "small" thing either. It's a massive boon.

Combine that with a CPU clockrate uptick of 2.3Ghz vs 2.1ghz and things start to look favourable for Scorpio, especially as the Playstation 4 is the lowest common denominator for CPU performance this generation. (Lower than the base Xbox One.)

****

But we have to keep it all in perspective though. It's still Jaguar, based on AMD's cat core architecture, it's only a 2-issue wide design, it's meant to be cost effective and low-power. AMD's fastest CPU's at the time were laughable in regards to performance, Jaguar was the worst AMD offered.

But it certainly shouldn't be holding the system back as much as it does on the Playstation 4 Pro... Especially as Scorpio is supposed to be pushing higher resolutions anyway, which is extremely GPU bound. Wish Microsoft could have pushed for a faster GPU.

Neodegenerate said:

So you are one of those people who think that a game like Destiny 2 would run like this:

PS4, PS4Pro, XB1, XB1S - 30FPS

XB1X - 60FPS  ??


Don't forget PC = 60fps.

OdinHades said:
The only thing holding X1X back is the X1(S). Every developer has to make sure games run on the "old" hardware. Which means optimizing for good ol' DDR3 RAM and that whole eDRAM bogus. Once finished, the game gets blown up to 1440p, 1800p or 2160p and that's that. There's no magic sauce or something, it really just comes down to that.

It's the same on PS4 and PS4 Pro, except here the baseline is considerably better. Which is why I wouldn't be surprised when PS4 Pro will continue to take that graphics crown. Anyway, at least comparisons from DF will get a whole lot more interesting in the future.

Actually. Scorpio still has the Xbox One's hooks. So if a developer optimises their game for the Xbox One, then Scorpio will recognize those hooks and run with it.
The GDDR5 memory is actually faster than the eSRAM, so Microsoft just emulates the eSRAM in GDDR5, it's got almost no overhead.

I don't understand what you mean by optimising for DDR3? You do realise it has no circuitry for processing tasks, right?
There is literally nothing specific about DDR3 that requires a game engine to be optimised for it?

Eagle367 said:

Yeah I heard that switch CPU is more powerful than ps4pro. I don't know about that but it's definitely more powerful than ps4

It's not. And whoever you heard that from... Please stop listening to them.

gergroy said:
A little common sense and people would realize that even if the Xbox one x could run the game at 60 fps, it wouldn't make sense for them to do it as it would create balancing issues between Xbox one x plays and normal Xbox one players. People just need to think before they start making up rumors...

The PC doesn't exhibit any kind of "balancing issues" with mixed framerates.

loy310 said:
The Xbox community have shit their brains out this whole week. From mine craft crossplay to this shit. Just disregard the fact that crack down 3 on X1 is also 30fps. Did Sony pay the Crackdown 3 devs in this situation. Or is it more likely that the Scorpio have been hyped and now it turns out its not as great as MS made it out to appear?

Both sides do the same thing. Don't just single out one demographic and whinge about them.

Don't you remember the uproar from Playstation gamers when Assassins Creed had the same resolution on Xbox One and Playstation 4?

Both sides are as bad as each other.

Oneeee-Chan!!! said:
CPU = Frame rate
GPU = Resolution

People should face the reality.

More to it than that of course. If you have a shit CPU, but you aren't CPU bound as the game engine isn't hammering it hard... Then a faster GPU can net you more framerate.

And being CPU bound can change depending on game, scene, how many players in a multiplayer game. You name it.

ArchangelMadzz said:
How could they even do that to begin with?

I'd be suspicious if every other game on the XBX ran at 4k/60fps but they don't. And not even Native 4K.

Hopefully we all get native 4k next gen, but I don't have a 4k TV for a while to come.

Need the hardware in the mid-range to catch up to displays to become viable for consoles.




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PS4 has about 40% more gpu gflops compared to xbox one and we get normal differences of about 900p to 1080p for that extra performance. Xbox one X is about 45% more performance than ps4 pro so we are going to end up with 1800p to 2160p differences. Now Microsoft has both the weakest and the strongest of the 4 consoles. However all 4 will be running the same multiformat games at varying resolutions. You'd be mad to buy a xbox one X if the games you wanted were on ps4 and vice versa.

I think people need to realise its going to be the same game experience across all 4 consoles.

Both PS4 pro and Xbox one X are not next gen consoles they are enhanced versions of existing consoles designed to run the current games at increased graphic fidelity nothing more.

These aren't the consoles that take us to the next gaming level with even more sophisticated game engines, improved physics, AI etc its more of the same but prettier.



bonzobanana said:
PS4 has about 40% more gpu gflops compared to xbox one and we get normal differences of about 900p to 1080p for that extra performance. Xbox one X is about 45% more performance than ps4 pro so we are going to end up with 1800p to 2160p differences. Now Microsoft has both the weakest and the strongest of the 4 consoles. However all 4 will be running the same multiformat games at varying resolutions. You'd be mad to buy a xbox one X if the games you wanted were on ps4 and vice versa.

I think people need to realise its going to be the same game experience across all 4 consoles.

Both PS4 pro and Xbox one X are not next gen consoles they are enhanced versions of existing consoles designed to run the current games at increased graphic fidelity nothing more.

These aren't the consoles that take us to the next gaming level with even more sophisticated game engines, improved physics, AI etc its more of the same but prettier.

Resolution increases aren't always a linear demand on hardware resources. Processors always have a bottleneck somewhere... And those bottlenecks can sometimes become apparant as you increase in resolutions.

If you already own a Playstation 4 Pro though, there is likely zero value in buying the Scorpio console, the bulk of it's game library is multiplatform. It's also not going to be "Generationally ahead" either in regards to overall fidelity.





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