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Forums - Gaming - PS4 Pro Holding back Xbox One X???

Pemalite, so please tell us how much better X1X CPU is that it will allow the code that PS4Pro isn't able to run over 30fps to be 60fps and thus PS4Pro holding off the showdown on X1X.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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taus90 said:

lol what!!!??

so you are saying flops isnt a barometer to tell me as developer and that i can render a 6tflop scene on a 4.2 gpu with almost same CPU???

If you are a developer, like you say you are (Not that I actually care. Your experience does not override my own. - You might be just be an artist for all I know.) then I would hope you knew that flops isn't the be-all, end-all for rendering.

There is so much to rendering, you need more than just single precision floating point arithmetic.
Now if you were doing something like Folding@Home, flops is the only important denominator. It's not drawing anything, only number crunching.

The stupid part is... You still won't even recognize that flop numbers are a "theoretical" ceiling. Not a real world one, untill you do, then I'll take whatever claims you have with a grain of salt.

I will ask you this as you seem so wise and all knowing and It's a simple question. Not overtly difficult. But I do expect an intricate, detailed and intelligent answer with cited sources.
But how is flops related to everything that is being drawn on screen? Start with the simple stuff, like geometry.

taus90 said:
You do know developers code workaround those issue to get the performance.. but hey next time when I m profiling and assembling 1080p/4k frame budgets for a new sequence I will remember to consider integer performance because u say so.. don't even know where and how to begining with that .. and also i will look into how geometry will affect........ nope i give up. good luck with your pc logic. u enjoy your coolaid and i'll enjoy mine. Thanks for the chuckles though

Code cannot work around everything.

Again. A GPU with less flops can outperform a GPU with more flops. And I will ask again. Do you want me to prove this? I can. I will be more than happy to.

DonFerrari said:
Pemalite, so please tell us how much better X1X CPU is that it will allow the code that PS4Pro isn't able to run over 30fps to be 60fps and thus PS4Pro holding off the showdown on X1X.

Sadly, I am unable say. There isn't enough information and I don't have access to a dev kit (Or know anyone who does at the moment) to see the performance profiling.
But a 50% reduction (Microsoft claim) in draw call overhead is significant, that will vary depending on game/game engine as well though.

What it does mean over the long term though is that, the Xbox One X should have more 60fps games than the other consoles. It's not going to guarentee all games will be 60fps though, some developers will eat up that CPU time for more framebuffer/post-process/Physics effects. - And other developers will just have parity with other platforms for the sake of keeping development simpler.




www.youtube.com/@Pemalite

Pemalite said:
taus90 said:

lol what!!!??

so you are saying flops isnt a barometer to tell me as developer and that i can render a 6tflop scene on a 4.2 gpu with almost same CPU???

If you are a developer, like you say you are (Not that I actually care. Your experience does not override my own. - You might be just be an artist for all I know.) then I would hope you knew that flops isn't the be-all, end-all for rendering.

There is so much to rendering, you need more than just single precision floating point arithmetic.
Now if you were doing something like Folding@Home, flops is the only important denominator. It's not drawing anything, only number crunching.

The stupid part is... You still won't even recognize that flop numbers are a "theoretical" ceiling. Not a real world one, untill you do, then I'll take whatever claims you have with a grain of salt.

I will ask you this as you seem so wise and all knowing and It's a simple question. Not overtly difficult. But I do expect an intricate, detailed and intelligent answer with cited sources.
But how is flops related to everything that is being drawn on screen? Start with the simple stuff, like geometry.

taus90 said:
You do know developers code workaround those issue to get the performance.. but hey next time when I m profiling and assembling 1080p/4k frame budgets for a new sequence I will remember to consider integer performance because u say so.. don't even know where and how to begining with that .. and also i will look into how geometry will affect........ nope i give up. good luck with your pc logic. u enjoy your coolaid and i'll enjoy mine. Thanks for the chuckles though

Code cannot work around everything.

Again. A GPU with less flops can outperform a GPU with more flops. And I will ask again. Do you want me to prove this? I can. I will be more than happy to.

DonFerrari said:
Pemalite, so please tell us how much better X1X CPU is that it will allow the code that PS4Pro isn't able to run over 30fps to be 60fps and thus PS4Pro holding off the showdown on X1X.

Sadly, I am unable say. There isn't enough information and I don't have access to a dev kit (Or know anyone who does at the moment) to see the performance profiling.
But a 50% reduction (Microsoft claim) in draw call overhead is significant, that will vary depending on game/game engine as well though.

What it does mean over the long term though is that, the Xbox One X should have more 60fps games than the other consoles. It's not going to guarentee all games will be 60fps though, some developers will eat up that CPU time for more framebuffer/post-process/Physics effects. - And other developers will just have parity with other platforms for the sake of keeping development simpler.

So it could be 10% or 50% more powerfull for all we know.

And we don't know if or how much the PS4Pro improved over the PS4 besides the clock right?

But sure I do agree that no matter the situation X1X will probably be capable of running more frames at better resolution and with more IQ unless dev doesn't care the least when doing his job.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Dallinor said:
That's some pretty wild speculation. Lets see how some other games stack up first.

Also, why would it be 60fps, because Forza is? That game was already at 60fps in 1080p.

I was also thinking the same thing. I dont know where people assume games will boost to 60 + 4k. The console is marketed as a 4k machine not a 60/4k system. MS have afew 60fps games so there transition into 4k makes it 4k/60. That extra power on X1X has nothing to do with the frame rate. There seems to be some mislead gamers and trolls running around spreading 60 frame rumours haha.

When i heard people saying 60 frames on Destiny 2, it blew my mind to why? X1X just needs to render it in 4k. thats all. 



Azzanation said:
Dallinor said:
That's some pretty wild speculation. Lets see how some other games stack up first.

Also, why would it be 60fps, because Forza is? That game was already at 60fps in 1080p.

I was also thinking the same thing. I dont know where people assume games will boost to 60 + 4k. The console is marketed as a 4k machine not a 60/4k system. MS have afew 60fps games so there transition into 4k makes it 4k/60. That extra power on X1X has nothing to do with the frame rate. There seems to be some mislead gamers and trolls running around spreading 60 frame rumours haha.

When i heard people saying 60 frames on Destiny 2, it blew my mind to why? X1X just needs to render it in 4k. thats all. 

So no one would ever find you claiming Scorpio was/is a 4k60fps machine?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
Azzanation said:

I was also thinking the same thing. I dont know where people assume games will boost to 60 + 4k. The console is marketed as a 4k machine not a 60/4k system. MS have afew 60fps games so there transition into 4k makes it 4k/60. That extra power on X1X has nothing to do with the frame rate. There seems to be some mislead gamers and trolls running around spreading 60 frame rumours haha.

When i heard people saying 60 frames on Destiny 2, it blew my mind to why? X1X just needs to render it in 4k. thats all. 

So no one would ever find you claiming Scorpio was/is a 4k60fps machine?

Mate iv never once said its a 4k/60 machine. 4k yes. I know how graphics work. For my PC to run 4k/60 i had to spend over $2000aus. I stated long ago that X1X will render every 1st party Xbox game in 4k while keeping the framerate the same as the orginal. Just like Phil said it will do.

FInd me a post where i stated Scorpio will run everything in 4k/60?



Either is 30fps ,sub 4k.

One is 400 doller.

And the other is 500 doller.

That won't change anything.



DonFerrari said:

So it could be 10% or 50% more powerfull for all we know.

And we don't know if or how much the PS4Pro improved over the PS4 besides the clock right?

But sure I do agree that no matter the situation X1X will probably be capable of running more frames at better resolution and with more IQ unless dev doesn't care the least when doing his job.

Pretty much. Microsoft did performance profiling of the most popular game engines, so I would assume something like Frostbite or Unreal Engine should see some of the biggest gains, whilst newer custom engines could see lesser boosts. We need more information and more precedents to know just how much those gains are though.

Going over the low-level details on the Playstation 4 Pro and how long it's been on the market, the clock rate is indeed it's main improvement over the base Playstation 4. That's not to say there isn't some hidden secret sauce, it's just highly unlikely to be the case this late in the game.

Essentially in terms of CPU performance it's Xbox One X > Playstation 4 Pro > Xbox One S (If a game uses the slightly faster eSRAM for CPU tasks.) > Xbox One > Playstation 4.

We need more games to get a good idea of what developers are going to push on the Xbox One X overall compared to the Playstation 4 Pro, it's way to early to call anything definitively just yet.
But one thing is for sure, the Xbox One X is not going to have all games at 4k, 60fps and that was expected from it's initial teaser reveal over a year ago.

Azzanation said:

I stated long ago that X1X will render every 1st party Xbox game in 4k while keeping the framerate the same as the orginal. Just like Phil said it will do.

FInd me a post where i stated Scorpio will run everything in 4k/60?

I think the bulk of 1st party Xbox games will achieve a proper 4k target. But any games pushing a degree of fidelity and 60fps would probably fall short of such a target.
The hardware just isn't powerful enough.

For instance if Halo 6 continues with it's E-Sports focus in Multiplayer with significantly bolstered graphics... Then I would expect something sub-4k but with frame reconstruction/checkerboarding to achieve it's "fake" 4k.




www.youtube.com/@Pemalite

Being short, it's Xbox One X that will be holding itself back. 3rd party developers will of course develop games to work on the One X, but why would you spend additional time developing specific features for the One X if the sales are so small. Eventually, assuming sales are good, they will dedicate more time to develop One X specific features.

Over and above this, as I've mentioned some time ago, developers won't be dedicating too much time on tailoring their code for the PS4 Pro and Xbox One X because all the titles will have to work on the basic hardware. With respect to the Xbox One...it needs to work effectively on the original Xbox One...not even the One S. So if you are a 3rd party developer and you are making a game, you will first and foremost make it to work at say 900p/30fps. The same can be said for the PS4, but in general, due to the additional GPU power, games will be produced at either a higher resolution or framerate or even both.

Alot has been said of the Xbox One X being 40%-50% more powerful graphically than the PS4 Pro...and yes in general it is....although on paper the CPU is only 9% faster in the One X.

But take a step back and look at how much more powerful the PS4 Pro is compared to the base PS4?

The PS4 Pro is 220% more powerful graphically than the base PS4...and the CPU is 30% faster on the PS4 Pro.

So in 7 months, what have we seen on the PS4 Pro that makes it so much better compared to the base PS4....well 4K CBR, slightly higher frame rates, slightly better textures...... Don't get me wrong, it looks great....but does it look 2.2x better than the base PS4? Probably not.....

....so this is where the Xbox One X comes in....

Are we likely to see huge differences graphically compared to the PS4 Pro....very unlikely, unless the One X CBR at the same resolution... it seems apparent that if you want native 4K on the One X, then you will have to settle for Xbox One/PS4 graphics, albeit at 4K native, but don't expect full 4K @ 60fps with higher quality textures and more...this just won't happen and especially not on 3rd party titles.



Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)

Azzanation said:
DonFerrari said:

So no one would ever find you claiming Scorpio was/is a 4k60fps machine?

Mate iv never once said its a 4k/60 machine. 4k yes. I know how graphics work. For my PC to run 4k/60 i had to spend over $2000aus. I stated long ago that X1X will render every 1st party Xbox game in 4k while keeping the framerate the same as the orginal. Just like Phil said it will do.

FInd me a post where i stated Scorpio will run everything in 4k/60?

I didn't afirm, I asked. And since I won't even bother looking all your posts to check if you said it. And regarding all 1st party being 4k I wouldn't be so sure.  The overall improvement is enough to assure that to the end of the gen 100% of the 1st parties will be 4k on X1X if 720p on X1.

Pemalite said:
DonFerrari said:

So it could be 10% or 50% more powerfull for all we know.

And we don't know if or how much the PS4Pro improved over the PS4 besides the clock right?

But sure I do agree that no matter the situation X1X will probably be capable of running more frames at better resolution and with more IQ unless dev doesn't care the least when doing his job.

Pretty much. Microsoft did performance profiling of the most popular game engines, so I would assume something like Frostbite or Unreal Engine should see some of the biggest gains, whilst newer custom engines could see lesser boosts. We need more information and more precedents to know just how much those gains are though.

Going over the low-level details on the Playstation 4 Pro and how long it's been on the market, the clock rate is indeed it's main improvement over the base Playstation 4. That's not to say there isn't some hidden secret sauce, it's just highly unlikely to be the case this late in the game.

Essentially in terms of CPU performance it's Xbox One X > Playstation 4 Pro > Xbox One S (If a game uses the slightly faster eSRAM for CPU tasks.) > Xbox One > Playstation 4.

We need more games to get a good idea of what developers are going to push on the Xbox One X overall compared to the Playstation 4 Pro, it's way to early to call anything definitively just yet.
But one thing is for sure, the Xbox One X is not going to have all games at 4k, 60fps and that was expected from it's initial teaser reveal over a year ago.

I understand and expect that to be quite the case. But unfortunatelly with X1X being probably very small I don't think much devs will even botter making it much better than PS4Pro.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."