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Forums - Nintendo - Xenoblade Chronicles 2 - Official Game Trailer - Nintendo E3 2017

Nuvendil said:
Jumpin said:
Yeah, the character art is disgusting, but the original Xenoblade Chronicles characters looked significantly worse than Xenosaga. The environment graphics look very nice.

Gameplay and UI looks WAY improved over the first two games. I love the more focused and less chaotic battle system, looks much more strategic. Overall, a much better and more streamlined UX without compromising the complexity.

Story seems like Skies of Arcadia. Everyone's on different islands, with airships to travel between, and one of them has an Empire on it. Not surprising considering Takahashi was a fan of that game back during the Xenosaga era.

It's interesting how they used the XCX engine, it explains how they're turning around the game with half the dev time; kind of like how Majora's Mask and Galaxy 2 were between 1/3rd and 1/5th the dev times of the originals... Super Mario Galaxy's development began prior to Sunshine.

The Treehouse definitely WAY upped my opinion on the game, but yeah, when it comes to Xeno-games, I don't think this game should have that title. It should have been called something else. A Xeno-game should have a Gear/Skell-like vehicle, and the universe should resemble a slot in the Xenogears timeline similar to Xenosaga and XCX did.

Yeah, I can see why some wouldn't like the fharacter designs even though I'm fine with them (at least they're expressive :P).  But the fields look excellent.  And you can see the XCX foundations technically, but they've upgraded the lighting engine and implemented a more modern grass solution that is mesh based rather than billboard based.  They are pulling some odd tricks with shadows for small creatures and items though, making it so they don't cast hard on grass while large creature, object, and landscape shadows do.  

And I think he intentionally called it Xenoblade because he wants the franchise to shake free of that obligation.   I think Takahashi wants this to be his Final Fantasy, a franchise he can explore creative ideas with.  I wonder if the X series will continue separately though.

I hope so,

I really enjoyed the macro story of X and the universe it takes place in. It is obvious that Takahashi was shaping it along the lines of what he was planning with Xenogears and Xenosaga. Closer to Xenogears since that series had aliens, and Xenosaga didn't. The Nopon are kind of like replacements for the Chuchus.

Assuming the story continues, the question I would have is if Mira & New LA = New Jerusalem, or if the planet is a reimagining of the one the Eldridge crashed into; it's a good start with all of the Mims creating a civilization prior to the expansion of biological humans created by Kadamony. The game did end in a cliffhanger with the implication the story would continue, it seems unlikely that Takahashi wouldn't throw the old fans a bone and give them the Zohar as the hidden power source.



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IkePoR said:
Volterra_90 said:

Did you see all the coverage? I think it's pretty much the same pace, with more combo variety. It's just that the guy playing was kind of runing on automatic XD. Gameplay-wise I'd say the game is pretty refined. About character models, I had enough of that with XCX lol. I said before that those character models were horrific and I'm glad they're changing them into a more cartoony style. Also, I prefer the art style of this game over XCX. 

I'm going to watch it all again when I get a chance.  But first impression, I pegged it as boring and very slow paced.

You were watching the begnning of the game. Go and replay Xenoblade 1 and X again and you will notice that before you get all your skills combat is alawys slower.

Namiirei said:
Horrible character-design (this main character...the heroine...god, please no)
Horrible voice-acting (and of course, we will never get the VO)
Poor graphics ( Xeno X looks better, seriously)

Yeah, not really hyped for this game.

If you watched the treehouse they mentioned that they are using the same engine as X, so building the world was super quick. So the game should look at worst the same as X.



Namiirei said:
KLAMarine said:

What's wrong with the main heroine's design?

Probably everything.

(clothes, character figure,  face, shoes, etc)

I think she looks fine. Loving the wings.

What in particular is wrong with her design?



I can actually fucking read the fucking text!?!?

Sold!



IkePoR said:
I've nearly 100%'d both Xenoblade and Xenoblade X. And after watching all that coverage of this in Treehouse, am I alone in thinking this looks terrible?

Battles look slow and got stale after watching 2-3 of them.

Characters seem, so far, very uninteresting. Not able to distinguish if this stems from my distaste of anime or if they're just wooden-cookie-cutter archetypes of jRPG characters.

Whether I'm alone in my prior two statements or not, I know we all agree on that voice acting at least.



I agree, it may be a decent jrpg, but as a Xenoblade I was left wanting more



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I just can't wait till X-2 when everyone here knockimg the game all the sudden has a change of heart.



I'm not as interested as I was in XCX (so far the story is "guy goes somewhere" to me, which sounds lame), but it doesn't look terrible. I need to see more.



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bigtakilla said:
Captain_Yuri said:
I don't get how this game looks ugly... It looks like if Xcx had great character models...

 

Unless people have different opinions than yours, and the added bonus of being able to change your characters appearance through armor. Gotta give X the win on that.

I havn't exactly seen any combination of character models on xcx looking better than the characters on xc2 and I have seen a lot of models. Also yea, we can take the boring way out and be like, derp different opinions but where's the fun in that?



                  

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wombat123 said:
KilleyMc said:
I didn't watch the Treehouse stream, does this game still retain the auto-attacks ? It's the only thing that prevents me from playing the first two, even if I own both of them.

From what I remember from the Treehouse segment, you can't just run around in circles and auto-attack like in the last two games; you have to stay still to trigger it.  Auto-attacks can also combo up to three times I think.

Mm, that was one of my problems with the auto-attacks, seeing my character swing his weapon when it wasn't even facing in the direction of the monsters frustrated me really fast. It seems to have been solved now,

RolStoppable said:
KilleyMc said:
I didn't watch the Treehouse stream, does this game still retain the auto-attacks ? It's the only thing that prevents me from playing the first two, even if I own both of them.

Yes, auto-attacks are still in there, but they have been tweaked. Not that I'd expect that to change your mind, but now they only trigger when the character stands still. They have also been turned into a combo system, so if the character remains in the same spot, the second auto-attack does about 50% more damage than the first one and the third hit about 100% more damage than the first one.

I see, thanks, it does seem more interesting that way. I like to support Nintendo when the company takes it chances with big JRPGs, so I'll be buying the game anyways, hopefully 'third time's the charm' will hold true to its meaning. 

sundin13 said:
KilleyMc said:
I didn't watch the Treehouse stream, does this game still retain the auto-attacks ? It's the only thing that prevents me from playing the first two, even if I own both of them.

...what? I don't get it, what is wrong with auto attacks?

I just don't like them, and I believe I already discussed that with you before (or at least I remember your avatar)



KLAMarine said:
Namiirei said:

Probably everything.

(clothes, character figure,  face, shoes, etc)

I think she looks fine. Loving the wings.

What in particular is wrong with her design?

Probably that she has big boobs and shows her butt. It's a double no-no.