SvennoJ said:
Zkuq said:
I'll take backwards compatibilite, please. In a lot of cases, VR still has problems with nausea, and I'm not sure there even exists any practical solution to those problems. The number of genres VR works well for is quite limited. To me, it seems like such a fundamental issue that I'm not too hopeful about VR, as interesting as it sounds.
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Nausea gets less the more you use it. At first Super stardust's VR arena made me very unformtable, I couldn't play windlands for more than an hour and Trackmania made my stomach sink at the top of the jumps. That's all far behind now with no more issues. Windlands became one of my favorite games. You need a little time for your brain to get used to the movement, learn what to expect, where to look and how to correlate movement input with screen output. It becomes second nature after a while like learning to ride a bicycle or how to play an fps or racer for the first time. First time playing Decent I was contiinously stuck against the wall, same thing happened in windlands which cause the discomfort.
Best is to start off with something comfortable like the excellent puzzler Statik or I expect you to die, or Bridge crew and work your way up from there.
What genres does VR not work for? It works great in 1st person and 3rd person games, rts, even pinball. The one genre missing so far is RPG which is coming with Skyrim. The only game that didn't work well was Super stardust, the planet floating in front of you limits your ability to keep track of everything. Obviously there's no benefit to 2D sidescrollers, yet I bet LBP would look magical as well and be a lot more clear on which plane you are on.
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I know it gets easier, I'm just not convinced yet it still becomes playable even for most players. It could, but as far as I know, there's no general consensus (yet) that it works like that. Also, does the nausea come back if you take a longer break?
Also, controls are somewhat of an issue, mainly because you can't see the control device while playing. I suppose that's a problem that's, for the most part, easy enough to work around though.
When I said VR doesn't work all that well in a lot of genres, I meant the nausea part. Almost anything where you move the player directly has a nausea problem for a lot of people. It works naturally only for games where you have something to transport the player, such as a car or a spaceship (and even they can probably have slight problems with nausea, but should be easier to get used to). Of course if nausea isn't a problem in the long run, there's no large-scale genre problem. I don't think there's a lot of genres that are, nausea excluded, fundamentally imcompatible with VR.