curl-6 said:
Yep, and I look forward to it very much. Just from an academic point of view it will be interesting to see where it falls between the two given that Switch is stronger than PS3/360, but weaker than PS4/Xbone. |
I'm not DF, but from what I can see, it has the new lighting of the PS4 and Xbone as well as a much higher grass density than PS360, but not sure if it is *as* high as PS4 and Xbone. The godrays appear to be absent or reduced. Textures seem more crisp than PS360 for sure, but it's hard to see in this trailer how they stack up to the PS4 and Xbone. My guess is that will be somewhat in the middle. Depth of Field effects are hard to judge, I think I saw them but not sure. Definitely more Anisotropic Filtering and AA going on here than on PS360 and LOD details are definitely closer to Special Edition than PS360 it would seem. It also seems to be running at 60fps...I think?
A lot of these adjustments are pretty easy for them to make. Most can be toned down and turned off in the standard PC version of Special Edition so it's not very hard to imagine they started with that version. Plus the version of the engine Special Edition uses is more stable and more efficient so it would be the best option.











