| Soundwave said: I think one of the things people are going to have to learn with Switch is it's not like any Nintendo hardware line before it. It is the first Nintendo system made to function in the world of smartphones and tablets, which is a very, very different world for Nintendo. |
I guess we need to simplify what we are writing here. You obviously believe the Switch will have performance upgrades over the next few years, I guess by contrast I believe they will use an improved fabrication process to improve the form factor and reduce the size plus possibly offer the current docked performance level while portable for a later revision if it has a 1080p screen which maybe a sku that can also be used with a VR headset as per their patent.
I don't see the connection with smartphones or tablets. It's pretty clear Nintendo themselves are making their product purely a gaming platform and not a multi-functional device, their approach is not really any different to previous consoles. They could have offered higher performance mid generation versions of many of their previous consoles but didn't it is no different now. When Monolith did xenoblade for the wii they used low level access to the hardware to get the maximum performance out of the wii console and I assume the same was true of wii u. I just can't see Nintendo a company that sells low performance hardware above normal retail prices moving to mid-level un-optimised software platform that would highlight the weaknesses of their hardware so they can allow for multiple sku's of varying performance level's. Do we even want a pc approach for Nintendo that will bring with it more bugs and more playability issues. Who wants to own the older Nintendo hardware that struggles with frame rates?
Surely the benefit of Switch hardware is every game runs exactly as intended on every Switch device, it's super convenient and low level access to the hardware gives benefits to performance. I certainly don't favour a split userbase myself.
Tegra X1 compatible chipset at 7nm could be tiny, cheap and have few low power requirements, might be able to get 10-12hrs in standard Switch mode and perhaps 5hrs plus in docked level performance mode depending on battery and screen used.
Alternatively a customised version of the same chipset that while 100% compatible with X1 offers enhanced cpu and gpu speed options for a VR mode perhaps with a 2.2ghz cpu clock speed instead of 1ghz and a 800mhz gpu speed plus dedicated high speed frame buffer memory. This would make VR versions of existing games very easy you could simply allow patch's for existing Switch games to make them VR compatible rather than to completely rewrite the games. Just enough performance so existing Switch games could be run at 1080p 70/72fps enough for entry level VR.











