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Spindel said:

I would notice. In-case you werent aware there are a few Nintendo games that do not use *any* kind of anti-aliasing technology. Aliasing can look extremely prevelent on Switch and Wii U titles at 720P. Higher Resolutions do mitigate that.

The fact is... The human eye can resolve more pixels than 720P at 6.2". That's a fact.

Plus... The Human eye can exceed 20/20 vision as well, so just because you won't notice a difference... Doesn't mean someone sitting next to you will not notice.

No you won't if you actually play the game/games. 

And I claim BS to you saying you can se the difference while playing on that tiny screen.

My main goal with a gaming console is to play the game not look at static images of the games.

More geometry, foilage, particles will always do more for the visual impact of a game than resolution and sure the switch might not have the power for this, but the resolution is not the problem.

 

But in reallity I don't even know why I felt the urge to respond to this thread in the first place since I really don't care about this. People that feel numbers are important won't be swayed by me and I don't care about the numbers since I think the games got visually "good enough" around FarCry 1 (PC at 1280*1024).

I can see the difference between 720P and 1440P on my 5.7" smartphone.

I could see the difference between 720P and 1080P on my old 4.5" smart phone. I don't think you get to tell me what differences I can/cannot see as per what I outlined prior. (Eyes exceeding 20/20, lack of Anti-Aliasing etc'.)





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