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Forums - Sony - PS3 OS memory usage decreased with latest SDK...

From CriterionGames.com:

"With the latest SDK Sony freed up some memory. We've upgraded to this SDK and made use of the extra memory to scale the 720p game to 960x1080 as part of the very final post-process render stage in the game; this 960x1080 video mode uses the PS3 hardware scaler to upscale the image horizontally to output at 1920x1080.

"This scaling process in Burnout costs a very small amount of frame time (under 0.4% of a 60hz frame, which we can afford without dropping frames) since we're going to a larger number of pixels, but it enables those with 1080i TVs that don't support 720p to play in HD.

They've also apparently added in-game custom soundtracks along with a few other goodies. :)

One of the main issues in ps3 vs 360 development when the ps3 launched was that the PS3's OS at the time required 96mb of RAM, compared to the 360's which only required 32mb of RAM. Since then, the XMB's ram usage has been decreased to 64mb, and, according to this, has now been decreased even further with (presumably) firmware 2.20.



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Hmm... decreased RAM usage, and ingame XMB coming soon, I hope it doesn't end up all laggy.

I just had a (semi) kick arse idea: what if, when you hit the PS button, it created a guassian blur of the game image behind the XMB, that would be pretty G.



Good news for us PS3 owners :D



SamuelRSmith said:
Hmm... decreased RAM usage, and ingame XMB coming soon, I hope it doesn't end up all laggy.

I just had a (semi) kick arse idea: what if, when you hit the PS button, it created a guassian blur of the game image behind the XMB, that would be pretty G.

 Could you elaborate on that?



Munkeh111 said:
SamuelRSmith said:
Hmm... decreased RAM usage, and ingame XMB coming soon, I hope it doesn't end up all laggy.

I just had a (semi) kick arse idea: what if, when you hit the PS button, it created a guassian blur of the game image behind the XMB, that would be pretty G.

 Could you elaborate on that?


 It's kind of like the effect you get when a camera is out of focus.



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thats impressive.. so hopefully pretty soon they will be at same memory usage as XBOX 360 OS memory usage.



SamuelRSmith said:
Munkeh111 said:
SamuelRSmith said:
Hmm... decreased RAM usage, and ingame XMB coming soon, I hope it doesn't end up all laggy.

I just had a (semi) kick arse idea: what if, when you hit the PS button, it created a guassian blur of the game image behind the XMB, that would be pretty G.

 Could you elaborate on that?


 It's kind of like the effect you get when a camera is out of focus.


 I've always envisioned it like that



EHSTEVE said:
SamuelRSmith said:
Munkeh111 said:
SamuelRSmith said:
Hmm... decreased RAM usage, and ingame XMB coming soon, I hope it doesn't end up all laggy.

I just had a (semi) kick arse idea: what if, when you hit the PS button, it created a guassian blur of the game image behind the XMB, that would be pretty G.

Could you elaborate on that?


It's kind of like the effect you get when a camera is out of focus.


I've always envisioned it like that


Is it just me, or is the blur of the background and the XMB in the foreground exactly what in-game XMB was when they showed it off prior to the PS3's release (before they apparently took it out and have left us in the dark about it for so long).

Anyway, good that they're lowering the memory required for the XMB OS. Now, I want to see even more awesome XMB features now and especially adding features where they've currently been lagging behind the 360. The new software based Playstation Store, in-game XMB, lower OS memory (hopefully) for things like custom soundtracks, ect are all good news to me. 



I have no idea how to post an image from imageshack here

http://img99.imageshack.us/my.php?image=gaussianqr0.jpg



Noobie said:
thats impressive.. so hopefully pretty soon they will be at same memory usage as XBOX 360 OS memory usage.

If we knew how much memory the ps3's OS is currently using, then we'd know that.

But we don't.