MisterManGuy said:
I get annoyed when pepole think porting is as simplistic as this. Not to say ports take as long as main games to develop, but porting a game to another system still requires a lot of work. It's not just a a matter of copy-pasting code onto a development kit. Now you have to optimize that code, make the visuals work within the hardware, program any new features, re-map all the buttons. It's not as straightfoward as what some believe. I think developers would be willing to port their games to the Switch, only if the Switch has the sales for the games to make it worth it. If a shoddy port of GTA 5 fails, then of course developers aren't going to bother with it. But if a really good port of Overwatch does well, then the developers will consider the extra effort worth it. Contrary to belief, developers don't mind working with underpowered hardware just as long as the sales are there, and the porting proccess isn't impossible. |
No you're definitely not wrong but my point would make it a lot easier for ports to happen.
The big AAA games are going to be made with xb1 power as the base level. Having to port then to the Switch will be inconvenient as it's much weaker and a lot of changes to the game would be needed.
It's why you'll never see the top range AAA like RDR2 or battlefront 2 on the Switch.















