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"Sabotage"? No.

"Get vastly outperformed by versions of the game on stronger platforms"? Yes.

The Switch's value lies in it's ability to go portable, so I expect portable-friendly genres like mini-game collections, Turn-Based RPGs, Tactics, and episodic games to do well in terms of sales. As far as performance is concerned, Switch users will have to cope with having the lowest-grade version of every game, whereas XBox/PlayStation gamers will have to deal with the scope of games being dialed back so they can feasibly make a Switch version.



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