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Forums - Gaming - What game has the best motion controls?

Mario Kart 8



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I find the Playstation Move to be the best actual motion controller, so probably something on that. Probably something in VR. Batman: Arkham VR maybe. I haven't tried Resident Evil. 

The Wii is underwhelming because it can't recognize depth so half the stuff people think they're doing is not actually picked up by the controller (even WM+). For example when you thrust the Wiimote forward like a sword, the controller doesn't pick up any of that, it doesn't recognize forwards/backwards depth.



Wii Sports, wave your hand at the tv like a mad man.



Soundwave said:

The Wii is underwhelming because it can't recognize depth so half the stuff people think they're doing is not actually picked up by the controller (even WM+). For example when you thrust the Wiimote forward like a sword, the controller doesn't pick up any of that, it doesn't recognize forwards/backwards depth.

Stabbing forwards in Red Steel 2 or Skyward Sword works fine for me, as does similar z-axis movement in games like Prime 3.



Ridge Racer 7 on the Xbox 360.

"But NATO, that game doesn't have motion controls!"

Correct, and that's why it's good, motion controls are stupid.

curl-6 said:
Soundwave said:

The Wii is underwhelming because it can't recognize depth so half the stuff people think they're doing is not actually picked up by the controller (even WM+). For example when you thrust the Wiimote forward like a sword, the controller doesn't pick up any of that, it doesn't recognize forwards/backwards depth.

Stabbing forwards in Red Steel 2 or Skyward Sword works fine for me, as does similar z-axis movement in games like Prime 3.

what he's saying is that the z axis tracking was super inaccurate, and it was, because it used the accelerometer to guess when z-axis movement was happening, where as for PSMove the console is generally aware at all times where the controller is in 3d space, it's rotation, orientation and acceleration, since the Wii only had an IR bar used to provide pointer control, everything else was cheesed.

Technilogically, the Wii remote, even with the motion plus addon, is inferior to the PSMove due to it being unable to address z-axis, it could only manage a flat 2d space with angular direction of the control and acceleration.



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mZuzek said:
NATO said:
Ridge Racer 7 on the Xbox 360.

"But NATO, that game doesn't have motion controls!"

Correct, and that's why it's good, motion controls are stupid.

Stupid is this misconception of yours that people can't enjoy what you don't.

With that, I'm off.

Stupid is the idea that a thread asking for someones opinion yield anything other than opinions.

If someone else likes motion controls that's nothing to do with me, I think they're stupid.

Can't handle opinions? get off the internet.



NATO said:
curl-6 said:

Stabbing forwards in Red Steel 2 or Skyward Sword works fine for me, as does similar z-axis movement in games like Prime 3.

what he's saying is that the z axis tracking was super inaccurate, and it was, because it used the accelerometer to guess when z-axis movement was happening, where as for PSMove the console is generally aware at all times where the controller is in 3d space, it's rotation, orientation and acceleration, since the Wii only had an IR bar used to provide pointer control, everything else was cheesed.

Technilogically, the Wii remote, even with the motion plus addon, is inferior to the PSMove due to it being unable to address z-axis, it could only manage a flat 2d space with angular direction of the control and acceleration.

Its detection of z-axis stabs in the aforementioned games never felt lacking to me.



PIKMIN GAMES and Wii Sports/Fit



curl-6 said:
NATO said:

what he's saying is that the z axis tracking was super inaccurate, and it was, because it used the accelerometer to guess when z-axis movement was happening, where as for PSMove the console is generally aware at all times where the controller is in 3d space, it's rotation, orientation and acceleration, since the Wii only had an IR bar used to provide pointer control, everything else was cheesed.

Technilogically, the Wii remote, even with the motion plus addon, is inferior to the PSMove due to it being unable to address z-axis, it could only manage a flat 2d space with angular direction of the control and acceleration.

Its detection of z-axis stabs in the aforementioned games never felt lacking to me.

because none of the games required any precision in z-axis motion.

Infact the direction was entirely irrelevant, they simply took the accelerometer data and used it as an auto-centering analog (higher G in one direction, higher number, higher G in opposite direction, higher negative number) then used that to trigger things like attacks.



NATO said:
curl-6 said:

Its detection of z-axis stabs in the aforementioned games never felt lacking to me.

because none of the games required any precision in z-axis motion.

Wasn't a problem though, as it could still register a stab just fine.