curl-6 said:
| NATO said:
what he's saying is that the z axis tracking was super inaccurate, and it was, because it used the accelerometer to guess when z-axis movement was happening, where as for PSMove the console is generally aware at all times where the controller is in 3d space, it's rotation, orientation and acceleration, since the Wii only had an IR bar used to provide pointer control, everything else was cheesed.
Technilogically, the Wii remote, even with the motion plus addon, is inferior to the PSMove due to it being unable to address z-axis, it could only manage a flat 2d space with angular direction of the control and acceleration.
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Its detection of z-axis stabs in the aforementioned games never felt lacking to me.
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because none of the games required any precision in z-axis motion.
Infact the direction was entirely irrelevant, they simply took the accelerometer data and used it as an auto-centering analog (higher G in one direction, higher number, higher G in opposite direction, higher negative number) then used that to trigger things like attacks.