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Ridge Racer 7 on the Xbox 360.

"But NATO, that game doesn't have motion controls!"

Correct, and that's why it's good, motion controls are stupid.

curl-6 said:
Soundwave said:

The Wii is underwhelming because it can't recognize depth so half the stuff people think they're doing is not actually picked up by the controller (even WM+). For example when you thrust the Wiimote forward like a sword, the controller doesn't pick up any of that, it doesn't recognize forwards/backwards depth.

Stabbing forwards in Red Steel 2 or Skyward Sword works fine for me, as does similar z-axis movement in games like Prime 3.

what he's saying is that the z axis tracking was super inaccurate, and it was, because it used the accelerometer to guess when z-axis movement was happening, where as for PSMove the console is generally aware at all times where the controller is in 3d space, it's rotation, orientation and acceleration, since the Wii only had an IR bar used to provide pointer control, everything else was cheesed.

Technilogically, the Wii remote, even with the motion plus addon, is inferior to the PSMove due to it being unable to address z-axis, it could only manage a flat 2d space with angular direction of the control and acceleration.