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Forums - Gaming - PC is the most profitable platform for Activision in the first quarter of 2017

Barkley said:
Did they conveniently miss out "blizzard" in the title on purpose?

It certainly makes it seem more interesting and impact-full, but when you realise the blizzard side of things is included it becomes completely expected. Though it's a nice way to push a "PC is bigger than console" rhetoric which that site seems like it'd be all over.

The site is a PC gaming site after all. PC gamer did the same last year when it posted an article on PC global revenue.

 

Same would be said for console based sites pushing their own sales data articles.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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Kemono said:
Anyone please explain me, why Heroes of the Storm and Hearthstone have no console-versions yet?

Could ask the same for WoW and Starcraft II, but there are reasons as to why they haven't been ported in all these years (gamepad comes to mind for one example).



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Turkish said:

DSOgaming seem to have an agenda or at least love their clickbait titles.

They also reported "PS4 exclusive King of Fighter XIV is coming to Steam"

And this site isn't any different either when it comes to "exclusive wars" and labeling a game as X system exclusive", then it turning out to be non exclusive in the end. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Skeeuk said:

ps. is overwatch really that good

Overwatch is overpriced for the content it provides.
People promised that the game would get a ton of new content... But over the past YEAR all it has had is... 1 New map (Eichenwalde) and 3 new characters. (Sombra, Orisa, Ana.)

The events are pretty good. Gameplay is solid. Arcade is fun, which has had a couple new game modes (Capture the flag etc') and a new map. (Antarctica, 3v3 and less only.)

And yet... I have bought the game twice.

Skeeuk said:

those days of pre ordering day one buying full price games are over for me i think so il grab it when its around £20 ish

It's a blizzard game. You might be waiting awhile.




www.youtube.com/@Pemalite

that consoles are this big for them without world of warcraft and hearthstone damn.



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why is there so much talk about PC revenue, when the true winner is clearly mobile?
Almost 100% increase. Looks like PC needs much more than Blizzard and consoles far more than Destiny 2 and CoD WWII to even come close to mobile next year.



Just to point out to Sprash, that's combining multiple platforms, vs the single one that's earned a lot on it's own.

Also HEarthstone alone makes Blizzard a ton of cash, same with WoW and Overwatch.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Barozi said:
why is there so much talk about PC revenue, when the true winner is clearly mobile?
Almost 100% increase. Looks like PC needs much more than Blizzard and consoles far more than Destiny 2 and CoD WWII to even come close to mobile next year.

True for 2016:

https://venturebeat.com/2016/12/21/worldwide-game-industry-hits-91-billion-in-revenues-in-2016-with-mobile-the-clear-leader/
Mobile: 41 billion
PC: 34 billion (Free to play: 18 billion)
Consoles: 16 billion (Digital downloads: 6.6 billion)

Console gaming is a niche! It might even be worse for consoles, a lot of sites report that 6.6 billion as the total game revenue for consoles. I got the 16 billion as the left over from 91 billion total revenues. Bit confusing as that article clearly states 6.6 billion is all digital downloads, while others state it as the total console revenue.

This one looks more positive for consoles (april 2017)
https://newzoo.com/insights/articles/the-global-games-market-will-reach-108-9-billion-in-2017-with-mobile-taking-42/

Mobile 38.6 Billion (30%)
Console 32.6 Billion (32%)
PC 30.3 Billion (39%)

Seems they expect Mobile to bleed away some PC revenue (28.3 Billion -13% by 2020)
Console games to grow slightly (36 Billion +10% by 2020)
And mobile to take 50% market share (64.9 Billion, +68% by 2020)

I guess we'll be port begging from mobile in 5 years....



Miguel_Zorro said:
SvennoJ said:

(Snip)

Seems they expect Mobile to bleed away some PC revenue (28.3 Billion -13% by 2020)
Console games to grow slightly (36 Billion +10% by 2020)
And mobile to take 50% market share (64.9 Billion, +68% by 2020)

I guess we'll be port begging from mobile in 5 years....

Still doubtful.  There's going to be a power gap there for a long time.  Mobile games are largely simple, or scaled down versions of games on other platforms.  I don't see that changing soon.  

Well, we have the yearly http://www.fudzilla.com/30931-nvidia-believes-mobile-gpus-will-outpace-consoles-soon (a 2013 example)
But I doubt it as well. Selling mobile games at AAA prices has not been cracked yet. Plus consoles will always be cheaper price/power wise and it's easier to code for one hardware profile instead of a range of mobile hardware. Even if you get a docking station for your phone like the Switch, that still would only really work on high end phones. How many phones have active cooling...



Miguel_Zorro said:
SvennoJ said:

(Snip)

Seems they expect Mobile to bleed away some PC revenue (28.3 Billion -13% by 2020)
Console games to grow slightly (36 Billion +10% by 2020)
And mobile to take 50% market share (64.9 Billion, +68% by 2020)

I guess we'll be port begging from mobile in 5 years....

Still doubtful.  There's going to be a power gap there for a long time.  Mobile games are largely simple, or scaled down versions of games on other platforms.  I don't see that changing soon.  

Plus said games are built for the lowest-common denominator. And those SoC's aren't exactly a powerhouse.

SvennoJ said:

Well, we have the yearly http://www.fudzilla.com/30931-nvidia-believes-mobile-gpus-will-outpace-consoles-soon (a 2013 example)
But I doubt it as well. Selling mobile games at AAA prices has not been cracked yet. Plus consoles will always be cheaper price/power wise and it's easier to code for one hardware profile instead of a range of mobile hardware. Even if you get a docking station for your phone like the Switch, that still would only really work on high end phones. How many phones have active cooling...

The downside of Console hardware verses PC and Mobile is that console hardware tends to generally be static.

I wouldn't be surprised if today... A Thermally throttled high-end SoC in a flagship handset had more performance than the several year old Switch SoC. You don't need active cooling. It's nice for more performance though as you remove TDP limits...

But, that's also a two-sided issue.
The consoles static hardware allows developers to build their games without having to concern themselves with the lowest common denominator and build their games for the various strengths and weaknesses of said hardware.

With that... Consoles are the only hardware that doesn't have it's own CPU/GPU technology, it relies on Mobile and PC... So if Mobile and PC falters and R&D investment declines, then consoles will also suffer from a hardware perspective.




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