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Miguel_Zorro said:
SvennoJ said:

(Snip)

Seems they expect Mobile to bleed away some PC revenue (28.3 Billion -13% by 2020)
Console games to grow slightly (36 Billion +10% by 2020)
And mobile to take 50% market share (64.9 Billion, +68% by 2020)

I guess we'll be port begging from mobile in 5 years....

Still doubtful.  There's going to be a power gap there for a long time.  Mobile games are largely simple, or scaled down versions of games on other platforms.  I don't see that changing soon.  

Plus said games are built for the lowest-common denominator. And those SoC's aren't exactly a powerhouse.

SvennoJ said:

Well, we have the yearly http://www.fudzilla.com/30931-nvidia-believes-mobile-gpus-will-outpace-consoles-soon (a 2013 example)
But I doubt it as well. Selling mobile games at AAA prices has not been cracked yet. Plus consoles will always be cheaper price/power wise and it's easier to code for one hardware profile instead of a range of mobile hardware. Even if you get a docking station for your phone like the Switch, that still would only really work on high end phones. How many phones have active cooling...

The downside of Console hardware verses PC and Mobile is that console hardware tends to generally be static.

I wouldn't be surprised if today... A Thermally throttled high-end SoC in a flagship handset had more performance than the several year old Switch SoC. You don't need active cooling. It's nice for more performance though as you remove TDP limits...

But, that's also a two-sided issue.
The consoles static hardware allows developers to build their games without having to concern themselves with the lowest common denominator and build their games for the various strengths and weaknesses of said hardware.

With that... Consoles are the only hardware that doesn't have it's own CPU/GPU technology, it relies on Mobile and PC... So if Mobile and PC falters and R&D investment declines, then consoles will also suffer from a hardware perspective.




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