Cerebralbore101 said:
Let's face it. Nintendo hasn't had the best third party support since the SNES. Why? What happened?
Wii: Graphically underpowered. Third party devs would rather sell to the combined PC + 360 + PS3 owners than take a chance making their game for a single system. Wii sold well, but active user base was very low. Very little third party support.
N64: Carts were expensive and couldn't hold as much memory. Cutting edge graphics. Low sales compared to PS1. Nintendo pissed devs off with tyranical bussiness practices from the NES/SNES days. Very little third party support.
Gamecube: Tiny Disks were a pain to make games for. Sales of the console were low. Best third party support after NES, and SNES.
NES/SNES: Graphically competitive. Good sales. Easy to develop for. Fantastic third party support.
So what does Nintendo have to do to get good third party support? Simple. Make a system that is graphically competitive, sells well, and is easy and cheap to make games for.
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N64: Yes, it sold "low" compared to the PS1, which was driven mostly BY a handful of big third party hits, like Symphony of the Night, Tomb Raider, Resident Evil, FFVII, Tekken, and Metal Gear Solid. But the N64, while it should have gotten MORE third party support, still had its share of third party hits. The N64 most especially excelled in third party exclusives, such as the original Turok games, Extreme G, Doom 64, Wayne Gretsky 3D, Beetle Adventure Racing, Castlevania, Hybrid Heaven, and several Star Wars games. Later in it's life, it also started to get more multi-plat games again, such as Madden, RE2, and Tony Hawk. It wasn't GREAT support, but it was fairly steady support up until 2001, the system's final year.
GC: The GC had the opposite problem of N64. It actually had a fairly strong amount of multi-plat games, but less third party exclusives. It had them, for sure, but certain games that were supposed to be huge exclusives, such as Viewtiful Joe and RE4, eventually became multi-plat anyway. But GC had it's fair share of big multi-plat releases, such as the Prince of Persia trilogy, the second round of Crash and Spyro games, Tony Hawk, Call of Duty, Medal of Honor, Timesplitters, Mortal Kombat, Soul Calibur II, Need for Speed, Star Wars, Resident Evil, Viewtiful Joe, Pac-Man World, etc.
Wii: Again, as you say, largely because of the graphics/horsepower gap between Wii and PS3/360, many third party publishers didn't feel like footing the bill to make separate ports for Wii of big multiplat games. But that isn't to say that it DIDN'T get them. It got several CoD releases, Madden, FIFA, Need for Speed, Lego ____, Skylanders, Guitar Hero, Rock Band, The Force Unleashed, Ghostbusters, Tomb Raider, Bully, etc. It DID miss out on many of the big multi-plat games, such as Batman, Assassin's Creed, Street Fighter IV, MvC3, etc. The last two especially being pointless exclusions.
BUT, at the same time, Wii also once again excelled at having quality third party exclusives, such as Red Steel 1 & 2, No More Heroes 1 & 2, Zack & Wiki, de Blob, Boom Blox, The Conduit (first one was good, second was garbage), Mushroom Men, Dragon Quest Swords, Muramasa, Little King's Story, Tatsunoko vs. Capcom, FFCC: The Crystal Bearers, Monster Hunter Tri, The Last Story, Fragile Dreams, Arc Rise Fantasia, Tales of Symphonia 2, Pandora's Tower, Epic Mickey, etc.
You're right that third party support has never been SUPER strong for Nintendo home consoles since the NES and SNES. But it's kind of a perpetuating myth that the N64 onwards had "bad" third party support. The Wii especially got a LOT of third part games, as is customary for top selling consoles in a given generation. And it had a lot of "shovelware", but so did PS1 and PS2. Hell, several of the shovelware games on Wii were PORTS of PS2 shovelware games.
The Wii U, in all blunt honesty, is the only Nintendo home console that had, for the most part, outright atrocious third party support. It seemed OKAY, with a release here or there, up through 2014. But even then, they were sparse releases. And in 2015 onward, it became a desert. Wii U, hands down, had the WORST support of any Nintendo system outside of the failed expirment that hardly counts, Virtual Boy. There were many reasons for this, but the controller and the graphics were not really among them. It was obvious early on that third parties were on board, with many multi-plat ports the likes of which Wii owners had been clamoring for, for years. Such as Assassin's Creed, Watch_Dogs, Batman, Darksiders, etc. But that support evaporated once it was clear that the Wii U just wasn't selling well, and third party ports were largely ALSO not selling well as a consequence. Granted, perhaps if some of those ports hadn't been gimped, or if certain third parties had put out some qualty exclusives, maybe that might have helped. But ultimately, Nintendo stumbled out of the gate with Wii U and simply never recovered.
The Switch is doing well, but right now, the jury is still out on whether or not that success is flash in the pan, or will be long-term. IF it's long-term, IF the Switch is still selling like hotcakes throughout next year, let's say, I'd say you can definetly expect to see stronger third party support. The system simply needs to sell, and third party games need to sell ON it.