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Forums - Nintendo - Nintendo has a problem we are not talking about much.

pokoko said:
The usage of "hardcore" like this always puzzles me.

I don't see why "hardcore" would be defined by the games a person plays but rather how much time they spend playing games and how much time and money they invest.

A person who only plays CoD on the weekend with people from work probably isn't hardcore. A person who plays CoD every single day and worries about their rankings is probably hardcore. A person who plays every game released by Nintendo would also probably be hardcore. In fact, I'd guess the problem with the Wii U is that only hardcore Nintendo gamers bought it.

So, in essence, the situation Nintendo finds themselves facing is that their pool of dedicated hardcore home console fans is lower than the pool Playstation can tap into, while their pool of non-hardcore home console fans is almost non-existent coming off the Wii U. Playstation obviously does well in that category, with a robust line-up of games that non-hardcore gamers like and established communities.

Of course, the Switch is hoping to bring over both hardcore and non-hardcore handheld audiences, though that seems to be a shrinking market. Nintendo also seems to be trying very hard to create an audience of non-traditional gamers for the Switch, much like they did with the Wii. The trouble with that, as we've seen, is that isn't a dedicated group, meaning they have to be enticed anew with every generation.

It's going to be interesting to watch. Anyone thinking Nintendo can sit back and relax because they had a good launch is fooling themselves. The Wii kept going viral and pulling in non-gamers in droves. The Switch has a long ways to go to equal something like that.

First, they have to bring back existing Nintendo fans from both the Wii U and 3DS. The Wii U might have lost a few to other options because it was disappointing but mostly die-hard Nintendo fans bought it so they'll mostly jump to the Switch no matter what. Most 3DS fans will jump over but, honestly, I think they'll lose some to mobile.

That means that they desperately need to create new customers to keep the Nintendo brand from continuing to shrink. That's of the utmost importance and they are well aware of it.

Personally, I divide hardcore and casual based on people's interests in gaming. Some people love games but don't really have the time to play them, so they don't play them very often. For some people, it's just a nice little thing to do to pass the time when they're bored. The interest and passion for gaming is what determines it I'd say.



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radishhead said:
Reading about "hardcore gamers", it's like 2007 all over again. There's only good games and bad games - gamers will come to the Switch if the software is good enough.

What market the games are aimed are very important. If a platform excels at unpopular genres (Vita is a great example), then it won't spur big hardware growth. In that way, it makes sense to try and define who is playing what and how you're able to attract more users to the platform.



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it' a problem that been talked about to death since n64 days.

also we still get the occasional thread or two a day lol



 

 

Switch is just released, so of course there is no much more announcements for now, on other hand E3 is less than 2 months away and Nintendo definitely they saved some big announcements for E3.



HintHRO said:

Current 2017 line up is awful and I understand most people want to wait until E3 before making this judgement. What I'm worried about is that Nintendo announced a few titles in January that aren't even in development yet or development just got started (No More Heroes and SMT). They also released a list of games releasing in 2017, including Xenoblade in december. These facts make me wonder, why would they suddenly announce big and original games at E3 that will release in 2017 while they already announced a few big games for december and later 2018? That doesn't make any sense. They even had EA talking about FIFA with out gameplay while everybody knows nobody's gonna buy FIFA on Switch. They could've showed a more original title releasing in fall 2017 or something instead to generate hype. This is a strong indication to me software will be very scarce in 2017. E3 will probably mostly be indie-games, but I expect more from a 320 euro console (here in Europe) with no game included.

 

While PS4 had a bad launch line-up too, at least we knew about good games releasing in the (near and farther) future. 

1st 9 months of 1st party Switch lineup is one strongest ever for Nintendo console, 3D Zelda, 3D Mario, Mario Kart and new IP that become very strong(Splatoon2).

About Nintendo announcements, that totaly make sense, offcourse that Nintendo did not annuce all games they have in development for Switch, they need to have annucments in later dates also, espacily for E3, and to have some suprises for rest of year. Nintendo already done that before, announced or show game for 1st time at E3 that will be released later in same year. Nintendo release list for whole year are always changing, we recently didn't know even for Minecraft.

And Nintendo made pretty good Switch lineup for 2017. one stronger 1st party game around every 1.5 month, and some 3rd parties and Indies between.



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We've already had quite a few threads with exactly the same topics.



This all isn't really a problem YET.

As long as they can sell systems as fast as they can manufacture them, they don't need to oversell by pushing software out the door early.

I'm sure come E3, there will be plenty of physical releases announced. Particularly with the amount of Switch dev kits that have been shipped directly to major publishers by now.



pokoko said:
 In fact, I'd guess the problem with the Wii U is that only hardcore Nintendo gamers bought it.
  
Of course, the Switch is hoping to bring over both hardcore and non-hardcore handheld audiences, though that seems to be a shrinking market. Nintendo also seems to be trying very hard to create an audience of non-traditional gamers for the Switch, much like they did with the Wii. The trouble with that, as we've seen, is that isn't a dedicated group, meaning they have to be enticed anew with every generation.  
  

I agree with these sentiments, pokoko. I consider myself something of a Nintendo fan; I bought the Wii U about a year after it came out, and I'm most likely going to buy a Switch eventually, though probably not for several more months.

I actually think Nintendo should do a better job of enticing past Nintendo gamers back into the fold. As popular as the Wii was with casual gamers, it seems like it had plenty of first party Nintendo titles as well, whereas the Wii U seemed to have much fewer.



It's not as uncommon as you think. This sort of topic pops up from time to time and it's not just exclusive to the Switch. It pops up as comments in other threads as well. I'm sure there were 2 recently addressing this, as well as we we shouldn't worry about it. I've said it several times already fairly recent, with comments like 'The console is still new', 'Wait for E3', 'It doesn't need specific games to be a success', etc. And there's the other side as well, such as 'Nintendo needs 3rd party or the console will fail' and 'Nintendo will have to prove their console is worth investing in'. Something like that. It's actually starting to sound like a broken record at this point



 

              

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Hiku said:

This remind me of those "10 things you did not know about" lists, where it turns out you knew everything.

Bwahahaha. I can relate to that so much. xD