| pokoko said: The usage of "hardcore" like this always puzzles me. I don't see why "hardcore" would be defined by the games a person plays but rather how much time they spend playing games and how much time and money they invest. A person who only plays CoD on the weekend with people from work probably isn't hardcore. A person who plays CoD every single day and worries about their rankings is probably hardcore. A person who plays every game released by Nintendo would also probably be hardcore. In fact, I'd guess the problem with the Wii U is that only hardcore Nintendo gamers bought it. So, in essence, the situation Nintendo finds themselves facing is that their pool of dedicated hardcore home console fans is lower than the pool Playstation can tap into, while their pool of non-hardcore home console fans is almost non-existent coming off the Wii U. Playstation obviously does well in that category, with a robust line-up of games that non-hardcore gamers like and established communities. Of course, the Switch is hoping to bring over both hardcore and non-hardcore handheld audiences, though that seems to be a shrinking market. Nintendo also seems to be trying very hard to create an audience of non-traditional gamers for the Switch, much like they did with the Wii. The trouble with that, as we've seen, is that isn't a dedicated group, meaning they have to be enticed anew with every generation. It's going to be interesting to watch. Anyone thinking Nintendo can sit back and relax because they had a good launch is fooling themselves. The Wii kept going viral and pulling in non-gamers in droves. The Switch has a long ways to go to equal something like that. First, they have to bring back existing Nintendo fans from both the Wii U and 3DS. The Wii U might have lost a few to other options because it was disappointing but mostly die-hard Nintendo fans bought it so they'll mostly jump to the Switch no matter what. Most 3DS fans will jump over but, honestly, I think they'll lose some to mobile. That means that they desperately need to create new customers to keep the Nintendo brand from continuing to shrink. That's of the utmost importance and they are well aware of it. |
Personally, I divide hardcore and casual based on people's interests in gaming. Some people love games but don't really have the time to play them, so they don't play them very often. For some people, it's just a nice little thing to do to pass the time when they're bored. The interest and passion for gaming is what determines it I'd say.











