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Forums - Gaming - Director talks about bringing Star Wars: Battlefront II to Nintendo Switch and Scorpio

Barozi said:
No way this game could reach 60FPS 720p on Switch, even in docked mode. It's way too demanding.

Here's a crazy thought. What if they decide that, since the modern Battlefront is too demanding, to port the original Battlefront II? Something like Classic Battlefront II HD? It had LAN play, so it could work well on local multiplayer with two or more Switches, and it wouldn't need that much efford to bring to the console, even with a decent HD upgrades.

Who's in control of the old LucasArts Star Wars games, Disney or EA?



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Theres no way it can run on the Switch...



Darwinianevolution said:
I love how advertising for proxy works. You have a game, with no intention to port it to a particular hardware, and instead of just confirming it won't come, you leave it as vague as possible, or that you'll say it another day. Then that audience can still read about the game with some sort of hope. The article is called "Director talks about bringing Star Wars: Battlefront II to Nintendo Switch and Project Scorpio" but it only has about two lines about the Switch, those being basically "Don't know, maybe yes, maybe not" and the rest talking about the game itself.

Yep...... Who ever is asking the questions and putting these titles knows how many clicks they will get for mentioning the Switch. Both Nintendo fans and Haters will go on it...... and there is a lot of them! 



Pocky Lover Boy! 

Frostbite scales stupidly well. It was able to scale downwards to the Xbox 360 and Playstation 3, the Switch is a big step up from that.

Don't expect 60fps though.

Will it happen? Probably not. It's EA.




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Will probably get a Scorpio version. The ps4 pro got a version of BF1.
As for the switch can't see that working out well.



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Getting this for PC however a Scorpio version would be insane for those 4k console enthusiasts.



Pemalite said:
Frostbite scales stupidly well. It was able to scale downwards to the Xbox 360 and Playstation 3, the Switch is a big step up from that.

Don't expect 60fps though.

Will it happen? Probably not. It's EA.

Actually, it could hit 60fps if they prioritized that, theres nothing about the game as a game that is that demanding.  People need to wrap their heads around the fact that it's the engine and the systems (that is, what goes on in the game) that determines how difficult it is to scale, not graphics.  Because if the engine has integrated scalability tools and such, the graphics issue is easily resolved.  Systems - things like AI, physics simulation, etc - can be the bigger challenge, especially if said systems are integral to the game's function.  The first EA Battlefront certainly did not have such complex and demanding systems, it was the graphics pretty much exclusively that sucked up the juice as the real meat and potatoes of how the game works is even simpler than your average CoD and definitely simpler than Battlefield.

So the question here is really quite simple: when they upgraded Frostbite for use in next gen games, did they do it in such a way that scaling back down in the area of graphics is very difficult (I would hope they are not this stupid) or did they just enhance what COULD be done, adding another level of capabilities.  If the latter, a Switch version would be far less difficult than people seem to think, assuming this game doesn't add a whole lot of demmanding systems the first did not have, which I doubt it will.



Nuvendil said:
Pemalite said:
Frostbite scales stupidly well. It was able to scale downwards to the Xbox 360 and Playstation 3, the Switch is a big step up from that.

Don't expect 60fps though.

Will it happen? Probably not. It's EA.

Actually, it could hit 60fps if they prioritized that, theres nothing about the game as a game that is that demanding.  People need to wrap their heads around the fact that it's the engine and the systems (that is, what goes on in the game) that determines how difficult it is to scale, not graphics.  Because if the engine has integrated scalability tools and such, the graphics issue is easily resolved.  Systems - things like AI, physics simulation, etc - can be the bigger challenge, especially if said systems are integral to the game's function.  The first EA Battlefront certainly did not have such complex and demanding systems, it was the graphics pretty much exclusively that sucked up the juice as the real meat and potatoes of how the game works is even simpler than your average CoD and definitely simpler than Battlefield.

So the question here is really quite simple: when they upgraded Frostbite for use in next gen games, did they do it in such a way that scaling back down in the area of graphics is very difficult (I would hope they are not this stupid) or did they just enhance what COULD be done, adding another level of capabilities.  If the latter, a Switch version would be far less difficult than people seem to think, assuming this game doesn't add a whole lot of demmanding systems the first did not have, which I doubt it will.

Yeah, this is why I was rather happy to see Snake Pass run so effectively on the Switch when undocked... it looks cartoonish and simple but that they were able to make a solid port in a few weeks with all of the physics at play that are quite a bit more taxing than I think most realize was rather encouraging to me.

I think the ports for some of these games will likely depend on two obvious things: Switch Sales numbers, and the performance of the first round of 3rd party titles on it. If the money is there most of these games can be made to function on the Switch with that motivation in place.



Darwinianevolution said:
Barozi said:
No way this game could reach 60FPS 720p on Switch, even in docked mode. It's way too demanding.

Here's a crazy thought. What if they decide that, since the modern Battlefront is too demanding, to port the original Battlefront II? Something like Classic Battlefront II HD? It had LAN play, so it could work well on local multiplayer with two or more Switches, and it wouldn't need that much efford to bring to the console, even with a decent HD upgrades.

Who's in control of the old LucasArts Star Wars games, Disney or EA?

The optics of doing that would be undesirable for the Switch brand. I think they'd be better of with nothing than they would be in releasing a 12 year old remaster in the wake of the current game.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

Game is probably targeting 1080 60 on PS4, drop it to 720 30 and the switch can run it imo...(maybe with a slight degrading of the visuals as well)

Would be huge if it releases on switch!



 

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