Soundwave said:
Is there really a big market for "motion" games? Which one was the last one to be a big hit? Anything in the last 5 years? I'm with you otherwise. IMO keep all that Wii/Touch Generations stuff away from the Switch for a while. Let the system establish it's own identity, it doesn't need to be overly associated with old fads. |
The market for "motion" games is often misunderstood in my opinion. Many people would love to pop in the occasional motion control game to play with friends, but no one wants all of their games to be motion control.
Much like any other genre, it's a lot of fun when done right but not something you want to be restricted to. For whatever reason Nintendo and, to a much lesser extent Microsoft and Sony, have taken something of an "all or nothing" approach to motion control.
It should be utilized for those games that really benefit from the addition (especially in multiplayer games designed for friends, where motion control really fosters that communal fun in a way sitting still and staring forward can't), but shouldn't be required or included when it adds nothing to the experience (and more often than not actually hurts said experience). It's a simple concept that they struggle to grasp, forcing it into games that don't need it and then abandoning it entirely when people complain.
The truth is motion control no longer is a "fad"; it's actually present to some degree in just about all controllers now and, as someone with the HTC Vive, it's becoming incredibly accurate and increasingly accepted. I personally still prefer sitting still with a conventional controller, but with the introduction of VR those motion controls are becoming more and more accepted as being a useful control scheme for certain games and experiences.
I think the error in thinking and judgement we were guilty of back when it truly was an overnight sensation/fad was that we attempted to suggest one should entirely replace the other; there's a time and place for both.











