| Cloudman said: I think 1,2 Switch fills in that role. The problem is that it's too expensive. It should be priced lower, or should have been bundled with the Switch from the start. |
Bundling 1,2 Switch is probably the worst thing they could've done, it would've given the system the impression of being a silly novelty to consumers.
Nintendo's policy on console games is clear too -- $40 minimum or bust. If you can't sell at that price, then you're not getting a retail release.
If there is this wild, huge demand for arm flaling mini-game-a-thons ... 1,2 Switch should be selling 2,3,4,5 million copies. Without much fuss. Wii Play did it. Wii Fit did it. Hell even second/third tier mini-game stuff like Mario & Sonic did it too.
What we see in all those IP is a monumental collapse in sales of later entries of those franchises. Case in point:
Wii Fit - 18.22 million (at $100)
Wii Fit U - 0.85 million
Wii Party - 8.39 million
Wii Party U - 1.79 million and this is largely inflated by Wii Party U being force bundled in Japan.
You will see similar collapses for things like Brain Training (if you want to blame the Wii U solely, the 3DS has sold 65 million). The audience for these games simply doesn't want to pay for games period anymore (witness Mario Run struggling on iOS/Android for even $10, and that's a pretty full featured Mario game for $10 that couldn't be any easier to pick up and play).







