RolStoppable said: Make up your mind, Soundwave. You can't say good riddance to casuals because they don't spend any money on games and on the same day say that casuals spend so much money on mobile gaming that it's negatively affecting portable gaming. Or does this revenue count as hardcore gaming now? |
Well one I have been very consistent on this. Number two, most of these mobile gamers do not actually spend any money at all. Here's a study that concluded only 1.9% of mobile gamers actually ever spend any real money on the mobile games they're playing:
The majority of the revenue from these games is coming from the free advertising, most people don't use actual money to buy any of the in-app purchases but are willing to put up with shitty ads. Don't confuse revenue with money spent.
This is where your vaunted Wii Sports/Fit/Brain Training audience has left to and they will never come back. Actually the fact that these people won't even spend $2-$3 on a app anymore shows one key part of the problem I've been saying for ages. You can't give these poeple, who don't particularily care that much about gaming in the first place, thousands of free games that can occupy any free time they have and then think they're just suddenly going to spend $50 on a video game. Apple and Google poisoned the well and changed the way they view/value games.
This is why Super Mario Run is not having the type of success Nintendo wanted for it. It is a 2D Mario game after all, fairly full featured, and incredibly accessible to anyone, more than even the console Mario games. And it's cheap ... $10 by Mario standards is cheap. So this should naturally be a big hit, right? Wrong. These people do not want to spend even $10 even though millions are willing to download it. They won't spend the money though. Because they have an attitude of "I'm not spending money on games", that's what they've learned from the mobile market.
Nintendo is doing just fine with Switch without casuals, if they can focus on console experiences that can be played on the go (something that even the 3DS cannot really do), they have a good enough hook for a system that they don't need these people. They'll have to work harder, make sure they market correctly, make sure they are really on top of their release lineup and the quality of the games they are releasing, but that's not neccessarily a bad thing as Nintendo is awful when they get lazy.