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Forums - Microsoft Discussion - Does ‘Too Human’ Really Needs To Be A Trilogy

http://multiplayerblog.mtv.com/2008/04/03/we-ask-denis-dyack-if-too-human-really-needs-to-be-a-trilogy/

We Ask Denis Dyack If ‘Too Human’ Really Needs To Be A Trilogy

Not everything that is awesome needs to be in a trilogy.

So should we ever be suspicious when a major video game is announced to be an epic three-parter? Do players of pre-determined trilogies get shortchanged on a full plot, a full offering of game levels, a real ending — a full game?

In the first of a two-parter, I ask these questions to Denis Dyack, president of Silicon Knights and chief architect of the upcoming “Too Human” trilogy.

Multiplayer: Your game is being announced as a trilogy, correct?

Denis Dyack, President, Silicon Knights: That’s correct.

Multiplayer: I hear about a lot of games being announced as trilogies. They don’t always become full trilogies. But “Halo” recently was a trilogy that concluded. [Dyack grins]… I don’t know where you’re going already…

Dyack: I do. [laughing]

Multiplayer: Well you might want to let me finish my question first, because otherwise you might say something bad…

[laughing]. My question, generally, is that when I hear these games announced as trilogies — “Mass Effect” is another one — I wonder: “I hope that they’re not leaving a lot of the good stuff out, because they are hoping — and their marketing team is hoping — to sell me two more sequels and they are arbitrarily cutting this early. And I hope it’s not that the creators just love ‘Star Wars’ and ‘Lord of the Rings’ and want one of their own, and think they need three parts in order to do it.” What do you make of my wariness of this and what can you say to assuage my concerns, at least regarding “Too Human”?

Dyack: I commend you for your skepticism, first of all. Secondly, I would strongly contest that “Star Wars” was ever meant to be a trilogy. So the only true trilogy in the movie industry that I’m aware of, to date, has been “Lord of the Rings.” It was meant to be a trilogy from beginning to end. And I’m very very leery of these games that are successful and are suddenly called a trilogy when they’re on the third one. Because that’s just marketing.

“I’m very very leery of these games that are successful and are suddenly called a trilogy when they’re on the third one. Because that’s just marketing.”

“Too Human,” from when we started to work on the game for the 360, has been a trilogy. For the first game, the theme is discovery; the second game, the theme is revenge; the third game is enlightenment. We know exactly what’s going to happen from beginning to end. It’s planned out in such a way that there is without question a reason for the three parts. If there would have been a reason for four parts, we wouldn’t call it a trilogy, we would call it a… canto, I guess.

I think there is always the problem you can run into, trying to not do as much. Production values are getting much much higher. So doing things in parallel makes a lot of sense. I not only love “Lord of the Rings;” I think what they did [by making the movies simultaneously] was a smart way of doing things. And certainly I think it’s a good model. To date, you really need confidence in the whole trilogy to do it. And that’s sort of where things stand today. It’s hard to get things off the ground. You have to have big buy-in. Hopefully people will see that with “Too Human.

That’s why “Too Human” is a trilogy.

---------------------------------

If it turns out to be a kick ass game then a trilogy would be nice especially if you can carry your character over.  They have proven themselves to be really good developers so more games from them is welcome.



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Discover...Revenge...Enlightenment....

Sounds like Star Wars.


Dennis Dyack takes himself just a bit too seriously. They've been working on this game since 1991 (at least in concept) and I think he's in for one hell of an ice bucket when it hits stores.



I know .hack didnt need to be a trilogy+. I'll give Too Human a try. Trust me, if it doesn't need to be a trilogy, it won't be. Just ask the guys who made Advent Rising.



I'm really looking forward to this.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

What is up with every game needing to be a trilogy.

Is this game even going to be trilogy-worthy?



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DMeisterJ said:
What is up with every game needing to be a trilogy.

Is this game even going to be trilogy-worthy?


Don't think there are many games needing to be a trilogy.  As far as I know only Mass Effect and this game where talked about being a trilogy from the start.  What every game tries to be is a sequel or a yearly rehash.  Of course if you have more examples by all means share.  In terms of worthy we will have to wait and find out.  Mass Effect at least for the masses has proven trilogy worthy and given SK history I see no reason why it couldn't be. 



_The problem with this being a trilogy is that at the rate they've been producing this game we might end up seeing the end of the trilogy in the next gen of consoles



-- Live only for tomorrow, and you will have a lot of empty yesterdays today--

 Tavin:  "Old school megaman is THE BEST megaman"      courtesy of fkusumot :)

My mind has changed. My strength has not.    Kamahl, Fist of Krosa

 

DMeisterJ said:
What is up with every game needing to be a trilogy.

Is this game even going to be trilogy-worthy?


We wait with baited breath to find out.  The latest previews are very promising, and I think that Microsoft has enough riding on the game that they'll have made sure a lot of effort went into it.  That said, a big publisher putting effort into a game doesn't always work out. Cough, Lair.

starcraft - Playing Games = FUN, Talking about Games = SERIOUS

Everything, books, movies, games and TV mini series seem to be a trilogy nowadays. Its getting a tad poor in some of the aforementioned areas, and not all stories are great enough to warrant a trilogy (think Eragon).



starcraft said:
DMeisterJ said:
What is up with every game needing to be a trilogy.

Is this game even going to be trilogy-worthy?


We wait with baited breath to find out.  The latest previews are very promising, and I think that Microsoft has enough riding on the game that they'll have made sure a lot of effort went into it.  That said, a big publisher putting effort into a game doesn't always work out. Cough, Lair.

OUCH!

That hurt.  

That wound is still really raw, and it's been eight months.