I'm enjoying my playthrough of HZD yet can't ignore the areas it fails at horribly, especially after playing BotW.
After 18 hours of playing my biggest issue with it still is that it doesn't like you to explore at all. Climbing is restricted to marked paths and you can only jump up to marked edges. Other edges might still look like you should easily be ale to grab onto them, yet if it doesn't have the right scuff marks, you'll simply slide off. The only way to 'climb' is to bunny hop up the mountain side by jumping from outcrop to outcrop. At least you can still conquer mountains that way, however:
In my first few days playing (before Zelda) I already quickly ran into invisible walls, can't enter area messages and leaving play area, turn around or previous save will be loaded. Next to that, there's nothing to be found apart from admittedly gorgeous views.
Howere there no way to save off the beaten path. When I started HZD over after beating Zelda I went to the proving grounds before doing the quest. You can get up there with some work, can follow the trail (although the ziplines are missing) yet when you get to the end you can't descend to the town due to a huge invisible wall. I tried to go around but the game killed me sliding me down an invisible wall to my death, going back to a 45 minute old save.
I thought things would get better after I unlocked the rest of the map, yet maybe I'm still not far enough. Next I tried to escape during one of the early quests to no avail. Leaving quest area, can't do another 95 steps to get whatever is there.
So on to do the proper unlocking of the next region, sure it will be better now. Nope, when trying to explore I got stuck between a rock and a hard place. Wedged in between a Can't enter area wall and Turn around now threat my attempt at a shortcut ended in getting stuck in the terrain. See that nountain over there, you can't go there.
Trying to trek back I ended up here, stuck. Can't enter the only way out of here.
Luckily I still had a fast travel bag to save having to reload.
I tried to make this shortcut here, is that so unreasonable for an openworld game
This is just one example, every time I try to venture into the 'dark' it quickly gets shut down by the game.
Unfortunately it's not only exploration that's discouraged. Doing quests in alternative ways is not tolerated either. I was doing do revenge of the Nora quest where you have to sneak and blow up a bunch of blaze. Figuring i could take them out myself I did just that only to run into an infinite respwan mechanism. I took out about 100 guys (from the initial 10-15 in the area), great xp, inventory full, yet going nowhere. The simply keep coming in the most dumb way possible bodies piling up. I ran back to the entrance of the area to get the respawning to stop for them to add another 30 bodies to the pile there. They weren't allowed to follow me in that area with their own invisible wall in the way, yet happily died on the ledge.
Can't get all that loot though, those are on the otherside of an invisible wall. Since they took up patrolling the ridge the only way to 'fix' the quest was to shoot one at a time in stealth and hide until the alerts are gone again (Killing one still alerts everyone, even out of sight with silent strike or a headshot, even when the corspe is hidden...) Repeating this 4 times the patrol was gone, so I did what the game wants, no respawns anymore, cavalry runs in, quest was over in 2 minutes. Boring.
Combat is kinda mixed experience. It's fun fighting the machines yet most of the time it comes down to bunny hopping around (to stay in slow motion) while peppering weak spots with arrows, switching between status effect arrows and damage, with the occasional dodge thrown in when they get too close. It takes a lot of arrows to take out the bigger ones, yet the mechanics don't seem to change. It's still fun though, reminds me of the good times with Max Payne. Plus you can mix it up with sneak strikes and turning machines to help you. Still feels a bit silly to jump around the battlefield like that.
I hope its true that the story gets good later on as that will have to carry the rest of the game. I'm already halfway through 'completing' the character with upgrades (lvl 25) so that honeymoon period is over already. I hope a sequel can fix the exploration and rigid quest design. Lots of potential here, yet not a lot of room to play with the mechanics.
The trial grounds are fun though, nice challenges. Take that with 1 second to spare.