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Forums - Gaming - This is How You Write a Great Non-biased Console Article

http://wccftech.com/scorpio-solves-xbox-hardware-issue/

Gives both sides of the topic with accurate information. It is something I think everyone would agree with.



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roadkillers said:

http://wccftech.com/scorpio-solves-xbox-hardware-issue/

Gives both sides of the topic with accurate information. It is something I think everyone would agree with.

It's not accurate though

Moreover, Scorpio will also have some system-level enhancements compared to PS4 Pro such as automatic improvements (anisotropic filtering, supersampling, faster frame rate and loading times) for all titles, without the need for developers to implement them.

The only difference with pro's boost mode is anisotropic filtering. Frame rate will not pass the target set, neither will resolution, same as on pro. Supersampling will have to be patched in by developers. Plus it's not guaranteed for all titles.

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-back-compat-five-ways-your-existing-games-will-be-better

Anyway XBox didn't have a hardware issue, it had an image issue which was mostly solved with the XBox One S. The ps3 made a comeback by releasing an affordable slim model backed by a great lineup. XBox One S with great games could have done the same. Scorpio is nice for enthusiasts but won't make a splash, just like ps4 pro. XBox One S did briefly turn the tables on ps4 in NA, yet without the games it's back to normal this year.



Still cannot the hype around it though. I mean it's absolutely great for X1 owners who want to upgrade but it should have zero effect on the rest of the industry. Yet some people talking as if a few percentages of performance above the PS4 pro is some sort of gaming Jesus.
Fact is that even the Pro is still too weak to have an acceptable performance across all games and the few percentages above that won't matter much.

Call me when there are no sub 60 fps games on Scorpio or any console for that matter.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Ka-pi96 said:
vivster said:

Still cannot the hype around it though. I mean it's absolutely great for X1 owners who want to upgrade but it should have zero effect on the rest of the industry. Yet some people talking as if a few percentages of performance above the PS4 pro is some sort of gaming Jesus.
Fact is that even the Pro is still too weak to have an acceptable performance across all games and the few percentages above that won't matter much.

Call me when there are no sub 60 fps games on Scorpio or any console for that matter.

As soon as somebody does that though you'll just be like "So? It's all about 120fps now, call me when a console has that"

If it takes them 10 years to achieve that I might do that. Currently I have no problem with rock solid 60 fps games.

Then again I might criticize them for not unlocking fps and not using freesync/gsync. It's all about freedom of choice. I would have no problem with the hardware of current consoles if they allowed me to tweak my games to have the performance I prefer. I'm pretty sure that most if not all games could run at 60 fps right now.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

"Microsoft owns some incredible IPs that have been lying dormant for too long, such as Banjo, BattleTech, Conker, Crimson Skies, Fable, Freelancer, MechAssault, Perfect Dark, Project Gotham Racing and Shadowrun, not to mention strategy heavyweights like Age of Empires/Mythology and Rise of Nations."

This is why MS closeing some of their few studios was a mistake.
They need to start makeing more 1st party games, and useing some of these IP's.

Battletech, Conker, Banjo, Fable, Age of Empires are all BIG names.

They shouldnt just be sitting on a shelf somewhere, but be in production at some game studio.



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Radek said:
SvennoJ said:

It's not accurate though

Moreover, Scorpio will also have some system-level enhancements compared to PS4 Pro such as automatic improvements (anisotropic filtering, supersampling, faster frame rate and loading times) for all titles, without the need for developers to implement them.

The only difference with pro's boost mode is anisotropic filtering. Frame rate will not pass the target set, neither will resolution, same as on pro. Supersampling will have to be patched in by developers. Plus it's not guaranteed for all titles.

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-back-compat-five-ways-your-existing-games-will-be-better

Anyway XBox didn't have a hardware issue, it had an image issue which was mostly solved with the XBox One S. The ps3 made a comeback by releasing an affordable slim model backed by a great lineup. XBox One S with great games could have done the same. Scorpio is nice for enthusiasts but won't make a splash, just like ps4 pro. XBox One S did briefly turn the tables on ps4 in NA, yet without the games it's back to normal this year.

What are You on about? Xbox One S Has only 7% faster GPU and runs games at the same resolution as Xbox One which is mostly 900p. Most recent examples are Ghost Recon Wildlands, Mass Effect Andromeda, Dead Rising 4, Watch Dogs 2, Mafia 3 etc.

Did you not follow the hype and success of the XBox One S? It was already considered to be a 4K console with direct upscaling from 900p to 4K for supposed great results. Here it was advertised with the 4K label at BestBuy with lots of great bundles, while the pro didn't get labeled as 4K at all, zero bundles.

XBox One S made a big impact when it launched, outselling the ps4 pro, slim and psvr boost combined. It already fixed MS' hardware image. People were already double dipping in droves. It's a very well designed slim model for a good price and if MS had put great software behind it it could have started a ps3 type comeback. Yet now MS is saying that you need really true 4K instead of games...



SvennoJ said:

Anyway XBox didn't have a hardware issue, it had an image issue which was mostly solved with the XBox One S. The ps3 made a comeback by releasing an affordable slim model backed by a great lineup. XBox One S with great games could have done the same. Scorpio is nice for enthusiasts but won't make a splash, just like ps4 pro. XBox One S did briefly turn the tables on ps4 in NA, yet without the games it's back to normal this year.

The PS3 didn't make a 'comeback' it beat 360 virtually every single year it was out. 



There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

Radek said:
SvennoJ said:

Did you not follow the hype and success of the XBox One S? It was already considered to be a 4K console with direct upscaling from 900p to 4K for supposed great results. Here it was advertised with the 4K label at BestBuy with lots of great bundles, while the pro didn't get labeled as 4K at all, zero bundles.

XBox One S made a big impact when it launched, outselling the ps4 pro, slim and psvr boost combined. It already fixed MS' hardware image. People were already double dipping in droves. It's a very well designed slim model for a good price and if MS had put great software behind it it could have started a ps3 type comeback. Yet now MS is saying that you need really true 4K instead of games...

That is because it was all clever marketing, and upscaled 900p didnt look any  better than upscaled 1080p to 4k on PS4, in fact It even looked worse as It needed to scale 5.7x instead of 4x

Of course native will look much better than that, yet a lot of Xbox fanboys were screaming they are playing in 4K on the S and that its equal and cheaper than PS4 Pro Lol

Yet it worked! Clever marketing (and a good price) easily outsold the ps4 pro and gave an actual boost to XBox One sales, where as the native and checkerboard 4K of the ps4 pro didn't do much for sales. MS could have easily gone with the 'it's good enough' narrative while focussing on the real benefits, HDR rendering. That could have been their "this is how you share games" moment.

ArchangelMadzz said:
SvennoJ said:

Anyway XBox didn't have a hardware issue, it had an image issue which was mostly solved with the XBox One S. The ps3 made a comeback by releasing an affordable slim model backed by a great lineup. XBox One S with great games could have done the same. Scorpio is nice for enthusiasts but won't make a splash, just like ps4 pro. XBox One S did briefly turn the tables on ps4 in NA, yet without the games it's back to normal this year.

The PS3 didn't make a 'comeback' it beat 360 virtually every single year it was out. 

It was perceived as a comeback. As I said above, it's the image that counts. The ps3 slim and subsequent great lineup fixed the image problem the ps3 had.



I like thread's title.



MS needs some solid new IPs to complement that beast console.