By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Zelda BotW has realistic puddles that form and dissipate from weather cycle

Zelda: Breath of the Wild has a ton of interesting little touches and details that players may not notice. All of the game’s functions interact in many different ways that affect the world.

This past week, one player shared a discovery regarding the game’s weather cycle. Four screenshots in the same area were taken showing how they evolved over time. As it was raining, a sizable pond form. Then as the sun started to come out, it shrank, and continued to do so across the remaining images. It’s pretty amazing and not something that many others were aware of before.

Here’s a look at the weather cycle in action and a puddle that forms / dissipates:

http://nintendoeverything.com/zelda-breath-of-the-wild-has-realistic-puddles-that-form-and-dissipate/

 

Quite impressive.

 



Around the Network

Is this a April Fools response to the HZD evaporating puddles thing?



In Metal Gear Solid 2, ice cubes actually melt if you watch them long enough.



But are the puddles randomly generated or in fixed locations?

Will puddle sizes be different every time? Otherwise to me, it's not a big achievement if it's something scripted based on weather cycles.




www.youtube.com/@Pemalite

You found that out just now?



Around the Network

Oh nice!



Pocky Lover Boy! 

Pemalite said:

But are the puddles randomly generated or in fixed locations?

Will puddle sizes be different every time? Otherwise to me, it's not a big achievement if it's something scripted based on weather cycles.

I think it's the attention to detail that's supposed to be impressive rather than the actual water physics.



Nier: Automata has some water drying physics as well ( ͡° ͜ʖ ͡°)

https://www.youtube.com/watch?v=J95LMJMB2tk



Pemalite said:

But are the puddles randomly generated or in fixed locations?

Will puddle sizes be different every time? Otherwise to me, it's not a big achievement if it's something scripted based on weather cycles.

As far as I can tell, they are bound to terrain. If there is a pit in the terrain a puddle will build up there. So in that sense they are in fixed locations I guess. But so are real life puddles.



Pemalite said:

But are the puddles randomly generated or in fixed locations?

Will puddle sizes be different every time? Otherwise to me, it's not a big achievement if it's something scripted based on weather cycles.

In any case this very impressive, I don't think anybody done something similar in any game until now.