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Forums - Nintendo Discussion - Wii U is really underpower ?

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What you think ?

Yes 79 47.59%
 
no 68 40.96%
 
see the results 19 11.45%
 
Total:166
Akeos said:
Gpu was good

http://kyokojap.myweb.hinet.net/gpu_gflops/

Cpu PowerPC was very different than x86, games need a big optimisation to run on it, so a lot of works..

That's good think to use cpu ARM and cores Nvidia in Switch, Nintendo can making 2 or 3 générations of console with this.

 

bonzobanana said:
Akeos said:
Gpu was good

http://kyokojap.myweb.hinet.net/gpu_gflops/

Cpu PowerPC was very different than x86, games need a big optimisation to run on it, so a lot of works..

That's good think to use cpu ARM and cores Nvidia in Switch, Nintendo can making 2 or 3 générations of console with this.

That site never updated the figure its confirmed as 176 gflops. I think the dev kit wii u's were 352 gflops though. While that page is generally accurate I actually had to send a correction about the original xbox with links to the evidence confirming it before he changed it from something like 6 or 8 gflops to 20 gflops a few years ago. He did change it though. If someone can be arsed to find all the links confirming it as 176 gflops, it was on neogaf etc then I'm sure he will update it.

PowerPC is a pretty basic chip now and the out of order execution makes it easier on wii u and was well known as featured on earlier modesl (identical chip as wii and gamecube just faster and 3 cores) and also features on both 360 and ps3. So super well known and easy to maximise performance without problems.

176 Gflops...  Lol...  It's not just because someone say something on neogaf,  that is true. 

In fact, he said a stupide think about wli5 and based all his analyse on it...  



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The main problem with the WiiU hardware was Nintendo's unwise decision to stick with the ancient Wii core-architecture since they overestimated the importance of backward compatibility.

If they decided to go for an x86 SoC (like Sony and MS did) they could have released a much more powerfull console for a lower price and still make profit with it.

As for comparisons with PS3 and 360, the WiiU is more powerfull in terms of graphics, since it has a better GPU with more modern instructions , also it has a larger RAM. This means it can aim for higher resolution textures and higher internal resolution. On the other hand the CPU is weaker, so it can run less complex logic, physics and AI.

In real world performance I believe it can easily beat PS3 and 360 in games with 'closed enviroments' like arcade racers, arcade shooters, fighting games, platform games. For games with 'open enviroments' it's debatable since on one hand the WiiU has an advantage in terms of RAM and GPU (so on paper it can aim for more detail and longer draw distances) while the weaker CPU can be a bottleneck in more complex interaction situations (this is blatantly evident in Breath Of The Wild).



its super weak! most cell phones have more power now a days.



freebs2 said:
The main problem with the WiiU hardware was Nintendo's unwise decision to stick with the ancient Wii core-architecture since they overestimated the importance of backward compatibility.

If they decided to go for an x86 SoC (like Sony and MS did) they could have released a much more powerfull console for a lower price and still make profit with it.

As for comparisons with PS3 and 360, the WiiU is more powerfull in terms of graphics, since it has a better GPU with more modern instructions , also it has a larger RAM. This means it can aim for higher resolution textures and higher internal resolution. On the other hand the CPU is weaker, so it can run less complex logic, physics and AI.

In real word performance I believe it can easily beat PS3 and 360 in games with 'closed enviroments' like arcade racers, arcade shooters, fighting games, platform games. For games with 'open enviroments' it's debatable since on one hand the WiiU has an advantage in terms of RAM and GPU (so on paper it can aim for more detail and longer draw distances) while the weaker CPU can be a bottleneck in more complex interaction situations (this is blatantly evident in Breath Of The Wild).

I agree backwards compatibility could have been ditched, especially since literally everyone and their mother had a Wii.



RolStoppable said:
Yes, it is. Wii games run worse on Wii U than they do on Wii.

Lol you nailed it 



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FallingTitan said:
its super weak! most cell phones have more power now a days.

And cost a lot more. Don't forget that. Just because you don't see it. With your 2 year contract.



Akeos said:

176 Gflops...  Lol...  It's not just because someone say something on neogaf,  that is true. 

In fact, he said a stupide think about wli5 and based all his analyse on it...  

wli5?

bonzobanana said:

That site never updated the figure its confirmed as 176 gflops. I think the dev kit wii u's were 352 gflops though. While that page is generally accurate I actually had to send a correction about the original xbox with links to the evidence confirming it before he changed it from something like 6 or 8 gflops to 20 gflops a few years ago. He did change it though. If someone can be arsed to find all the links confirming it as 176 gflops, it was on neogaf etc then I'm sure he will update it.

PowerPC is a pretty basic chip now and the out of order execution makes it easier on wii u and was well known as featured on earlier modesl (identical chip as wii and gamecube just faster and 3 cores) and also features on both 360 and ps3. So super well known and easy to maximise performance without problems.

Pretty sure the Original Xbox's Audio processor was around 3Gflop of FP16.
The Xbox GPU would have been 5.8Gflop.

The CPU however... (CPU speed in GHz) * (CPU cores) * (CPU instructions per cycle) * (number of CPUs per node).
733mhz * 1 * 4 * 1 = 5.864 Gflop.

But it doesn't tell the entire story, the original Xbox could do Pixel Shader effects, something like the Playstation 2 could not... And please also keep in mind that the Original Xbox's flop numbers are not directly comparable to the Wii U. They are theoreticals not real-world.

The Wii U's GPU is indeed 176Gflop.
One of the biggest limitations last console generation was RAM, or lack-thereof.



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Shikamo said:

 so PLEASE share your opinion with me i REALLY need to know your opinion about that.

My opinion must be pretty important huh. 



Sigs are dumb. And so are you!

Fusioncode said:
Shikamo said:

 so PLEASE share your opinion with me i REALLY need to know your opinion about that.

My opinion must be pretty important huh. 

yeap it is ^-^



     


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maxleresistant said:
yes it is. Or it was.

It's mainly what killed it.

lack of power wasn't the only problem.

 

PowerPC and bad marketing also killed it. Bad marketing in general really hurt it.


If the Switch was successful and we get a Nintendo Switch-ABC or whatever, I am sure it would do bad. People know that an Xbox One or a PS4 is an entirely new console- however, everyone thought the Wii U was just an upgrade (along with me)