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Akeos said:

176 Gflops...  Lol...  It's not just because someone say something on neogaf,  that is true. 

In fact, he said a stupide think about wli5 and based all his analyse on it...  

wli5?

bonzobanana said:

That site never updated the figure its confirmed as 176 gflops. I think the dev kit wii u's were 352 gflops though. While that page is generally accurate I actually had to send a correction about the original xbox with links to the evidence confirming it before he changed it from something like 6 or 8 gflops to 20 gflops a few years ago. He did change it though. If someone can be arsed to find all the links confirming it as 176 gflops, it was on neogaf etc then I'm sure he will update it.

PowerPC is a pretty basic chip now and the out of order execution makes it easier on wii u and was well known as featured on earlier modesl (identical chip as wii and gamecube just faster and 3 cores) and also features on both 360 and ps3. So super well known and easy to maximise performance without problems.

Pretty sure the Original Xbox's Audio processor was around 3Gflop of FP16.
The Xbox GPU would have been 5.8Gflop.

The CPU however... (CPU speed in GHz) * (CPU cores) * (CPU instructions per cycle) * (number of CPUs per node).
733mhz * 1 * 4 * 1 = 5.864 Gflop.

But it doesn't tell the entire story, the original Xbox could do Pixel Shader effects, something like the Playstation 2 could not... And please also keep in mind that the Original Xbox's flop numbers are not directly comparable to the Wii U. They are theoreticals not real-world.

The Wii U's GPU is indeed 176Gflop.
One of the biggest limitations last console generation was RAM, or lack-thereof.



--::{PC Gaming Master Race}::--