mZuzek said:
potato_hamster said:
So... an opinion that you've thought about for a long while and thorough;y becomes objective fact? Do you know how many years Hilter thought about the contents of "Mein Kamph" before writing it down? Come on man.
Here's the problem with me presenting any argument as to why I feel the durability system is a bad design choice - it's completely subjective, and you've clearly already made your mind up that the game couldn't work without it. You won't even budge on the idea that the weapon durability system as it is could function more effectively if it was implemented differnetly, so what is the point?
|
The point is having a decent argument. The goal of an argument is not to change one another's opinions (that simply won't happen), but to make each one understand the other's side.
I'm not sure you understood my side, because I'm not sure you want to. I tried my best. I have an opinion about the game design, and because it's based on actual design philosophies implemented in the game and the results and impact those things have on the experience, it's definitely more reliable than basing it on "what I want".
Either way, the weapon durability system complaints were always going to be inevitable because of the gaming community's biggest flaw - inflexibility. Gamers never want to adapt to a game, they want the game to adapt to them.
|
I understand your side perfectly. I just disagree with it. I do not agree that the weapon durability system in the game a) needs to exist or b) needs to exist as it is implemented. Weapon durability does not need to exist as a game mechanic, ever. I believe that all weapon durability systems (in all games) at best are only tolerable, and do nothing more than add a point of needless annoyance to the game. It doesn't ever make the game more enjoyable in my experience, and in my 50+ hours I've spent so far in BotW, I've learned to live with it by simply not caring about any weapon, and treating them all as the disposable bullshit they are. As long as I have 8-10 weapons in my inventory that are decent, I really don't bother trying to pick up more. I don't bother going after look. I no longer care about fighting random mobs of enemies because I'll probablt destroy a weapon or two, and that loot chest might have worse weapons than I have now. There's no point. Even then, I don't give a shit about loot because it's going to get destroyed in a couple of fights anyways. Nothing is special. Everything is disposable - except the Master Sword.
See the Master Sword spits in the face of any argument of how necessary weapon durability is for two main reasons: It cannot be broken, and it requires the player to be at a certain "level" (Must have 13 hearts) in order to obtain it. Yet somehow this doesn't break the game! Every argument you make about happening upon super awesome swords and how game breaking it would be if you could use them forever? Well you can't break the master sword. Oops. Every argument you can make about how the game would break if you couldn't just pick up and use super awesome swords as soon as you find them? Well you can't just pick up and use the master sword. Amazingly, BotW has both a weapon durability system, and a permanent, locked away weapon system within the same game, both somehow "don't break the game" yet you're arguing with me about how critical only one of those systems is, and about how the other one simply wouldn't work. Huh.
Why can't every weapon be treated like the master sword to a certain degree? Get to a point where all of your weapons are on cooldown and you have to throw one away. Require a certain number of hearts or stamina in order to pick up weapons the same way the master sword tests you.
Hey look at that, a reasonable suggesstion of how to eliminate the durability system and not break the game - implementing a mechanic that's already in the game that you clearly have no problem with.
But if you insist on sticking with it, why can't the durability on all weapons be repaired or upgraded? Seriously. Are there no competent black smiths in Hyrule? Not only can they only make weapons that last through a handful of battles (except one), they're too incompetent to repair all but a handful? Why even make those handful of repairable weapons repairable if you're going to charge the player so much that it makes it not worth it. At least give players the choice between throwing away weapons and going back to a town to repair them for a reasonable fee. Don't make that choice for them and force them to play a certain way.
Seriously, weapon durability mechanics are bad, and even as far as weapon durability mechanics go, the design of the mechanic in BotW it's one of the worst in a AAA game ever. If you enjoy playing BotW the way Nintendo insists you play it then it's fine and you think it works great because you trust that Nintendo's way is the best way, and you enjoy having Nintendo make that decision for you. I don't I like playing open world games the way I see fit, so it doesn't work for me, and it doesn't work for others, and we're not wrong in saying that this system is broken.