potato_hamster said:
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Broken is not subjective drop that nonsense, not enjoying something doesn't mean it's broken it.
BOTW durability is not bad design as it works well the weapons and items in the game are resources you manage to get you through situations much like the paired weapon system in Halo, in the latter you're forced to drop or lose weapons to progress as well, it's not broken because fundamentally the designs of both systems work in a way that the play can always get through especially if the player is optimal. Power Glove was just bad design because it was not practical and nothing could really take advantage of it.
You seem to be trying to push this notion that something not being to someone's preference is bad design or broken, it's not bad design is something not very practical and broken is something not working as intended.
Example of bad design is the Swarm Host unit in Starcraft 2 LOTV as it undermines RTS fundamentals, example of something broken is the junction system in FFVIII as it was never properly balanced and is now days exploited to make the game super easy. or the blind status in FFVII as it never worked properly due to programing errors.







