mZuzek said:
Yet as pointless as you make this argument out to be, here you are still arguing. I said my opinion was objective because I was analyzing the game design choices it impacted and how it did so - which is already far more subjective than "I want weapons forever" which is what most people complain about. If you have a decent argument for why the weapon durability system is a bad design choice, even if that's still just like an opinion (like mine), that would actually add something to the discussion. As it stands, you're the only one here avoiding using any solid arguments. |
So... an opinion that you've thought about for a long while and thorough;y becomes objective fact? Do you know how many years Hilter thought about the contents of "Mein Kamph" before writing it down? Come on man.
Here's the problem with me presenting any argument as to why I feel the durability system is a bad design choice - it's completely subjective, and you've clearly already made your mind up that the game couldn't work without it. You won't even budge on the idea that the weapon durability system as it is could function more effectively if it was implemented differnetly, so what is the point?







