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Forums - Nintendo - Gyro instead of IR aiming confirmed in World of Goo

Proof in the gameplay video in which you see the initial setup.
For reference, think Skyward Sword instead of Twilight Princess on Wii.

https://www.youtube.com/watch?v=xG46HxqxST0

As a bonus there is local multiplayer for both World of Goo and Little Inferno:

World of Goo: Many years and several generations ago, the original Wii version supported playing with more than one Wii controller. We think this is the first version since then to feature multiplayer.

Little Inferno: The brand new Switch Edition is the first and only version of Little Inferno to feature multiplayer. Now you can drag a friend through your personal existential crisis! It’s incredibly satisfying to rip things apart and burn it all down with a friend. Also perfect for couples.

Human Resource Machine: We thought about it, and debated it, and decided it would be too chaotic for a game that needs such concentration. But if players want it and can make a thoughtful case for it, we’ll consider adding it!

Source

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This should clarify that the IR camera is just a "Kinect" sensor and it is not being used as the Wii remote's IR .

FYI Tomorrow Corporation also mentioned you can use the touchscreen while undocked.



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Around the Network

Really? No one is interested in this?

I remember back when the IR camera came out there was a lot of speculation on the IR pointer, etc.



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Local multiplayer! Yay!



TomaTito said:

Really? No one is interested in this?

I remember back when the IR camera came out there was a lot of speculation on the IR pointer, etc.

One user with a Ratcher&Clank profile picture predicted this, and everyone laughed at him. I'm pretty sure he'll be happy about this



Is the Switch capable of IR control? It's not compatible with the sensor bar.



Around the Network

Some updates from other sources:

And GameXplain does the Skyward Sword comparison I already mentioned yesterday, such slowpokes

https://www.youtube.com/watch?v=Ix7-YTj4ZUI



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

I just don't understand why anyone is still surprised by it? The controllers have a gyroscope sensor and an acceleration meter build in. Those two are more than enough to make a pointer on any screen work. You don't even have to point at the screen. Wii Sports Resorts and Skyword Sword could do that already on the Wii with the Motion Plus controls.

You don't need IR for it.



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Peh said:
I just don't understand why anyone is still surprised by it? The controllers have a gyroscope sensor and an acceleration meter build in. Those two are more than enough to make a pointer on any screen work. You don't even have to point at the screen. Wii Sports Resorts and Skyword Sword could do that already on the Wii with the Motion Plus controls.

You don't need IR for it.

Any method has advantages and disadvantages. For IR the con was the obstruction of the IR leds, but it responded faster than the gyro aiming, at least on Wii.

Looking at the teardowns, the console and joycons don't seem to have a digital magnetic compass to offset the drift caused by the gyros. Still, the joycons seem to sport a STMicroelectronics SH627 6-axis accelerometer and gyroscope ultra-low power MEMS inertial sensor, part of the LSM6DS3 family, a system-in-package featuring a 3D digital accelerometer and a 3D gyroscope. Maybe they perform way better now.



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

TomaTito said:
Peh said:
I just don't understand why anyone is still surprised by it? The controllers have a gyroscope sensor and an acceleration meter build in. Those two are more than enough to make a pointer on any screen work. You don't even have to point at the screen. Wii Sports Resorts and Skyword Sword could do that already on the Wii with the Motion Plus controls.

You don't need IR for it.

Any method has advantages and disadvantages. For IR the con was the obstruction of the IR leds, but it responded faster than the gyro aiming, at least on Wii.

Looking at the teardowns, the console and joycons don't seem to have a digital magnetic compass to offset the drift caused by the gyros. Still, the joycons seem to sport a STMicroelectronics SH627 6-axis accelerometer and gyroscope ultra-low power MEMS inertial sensor, part of the LSM6DS3 family, a system-in-package featuring a 3D digital accelerometer and a 3D gyroscope. Maybe they perform way better now.

As far as I heard, the motion technology for the switch is more precisely and thus more advanced what we had on Wii Motion Plus. So, yeah.. it will perform better.

And ffs, Nintendo should release a sports game like Wii Sports Resort for the Switch. I want my table tennis game!!!



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Peh said:
TomaTito said:

Any method has advantages and disadvantages. For IR the con was the obstruction of the IR leds, but it responded faster than the gyro aiming, at least on Wii.

Looking at the teardowns, the console and joycons don't seem to have a digital magnetic compass to offset the drift caused by the gyros. Still, the joycons seem to sport a STMicroelectronics SH627 6-axis accelerometer and gyroscope ultra-low power MEMS inertial sensor, part of the LSM6DS3 family, a system-in-package featuring a 3D digital accelerometer and a 3D gyroscope. Maybe they perform way better now.

As far as I heard, the motion technology for the switch is more precisely and thus more advanced what we had on Wii Motion Plus. So, yeah.. it will perform better.

And ffs, Nintendo should release a sports game like Wii Sports Resort for the Switch. I want my table tennis game!!!

The table tennis game in 1 2 Switch is really good!



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