Miyamotoo said:
Regarding Switch’s technical performance, Eggebrecht said its between Wii U and Xbox One. However, he claims that developing is as easy or even easier than the PlayStation 4. Switch is further supported by having all modern GPU standards.
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This has been known for months.
malistix1985 said: The Switch being between the Wii-U and XBox One in performance in docked mode doesn't say everything since all games have to work on handheld too. Its also not just going up against the old consoles from 2013 but competing directly with the mid-cycle upgrades.
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Handheld moed is still faster than the Wii U.
d21lewis said: I feel like that's covering a lot of ground. Like saying "Super NES is between an NES and a PlayStation." That's cool, but is the Switch closer to 7th gen performance (PS3, 360) or can we expect games that look like Ryse or Quantum Break? |
In terms of hardware capability, there isn't an effect that the Xbox One or Playstation 4 can do that the Switch cannot.
That is ultimately the big difference between the Playstation 3 and Xbox 360 verses the Switch and This Gen. The hardware feature set.
Granted, the Switch isn't able to run those effects to the same quality degree or have as many of them, the Switch is definitely closer to being in the middle of last and this gen in terms of overall performance/capability.
potato_hamster said:
So the Switch is going to get all of the lovely little indies that the PS3, Xbox 360, Wii U, PS4, Xbox One, 3DS and PS Vita get already. That's splendid news from months ago.
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None of this is really news. It's just rehashing the same old rhetoric, but because someone else says it, then it gets repeated in the news cycle again.
SegataSanshiro said:
BraLoD said: That "easier than PS4" is quite misleading, as it can't run a lot of what is on PS4. |
Probably means API. API maybe easier to work with on Switch to get more out of the hardware he has. PS4 API maybe a bit more complicated to get more form that hardware. Nothing to do with power.
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The Switch is using similar API's to the Playstation 4. Aka. OpenGL/Vulkan and other derivatives.
Mr Puggsly said: I'm sure performance is a lot closer to Wii U than X1. I mean all Switch did for Breath of the Wild is raise the resolution from 720p to 900p. But still impressive for a portable device. |
In Handheld mode, I wouldn't be surprised. But we haven't seen what the Switch can do yet.
Best to keep in mind that a Wii-U's end-of-generation game is a ported launch title for the Switch and the Switch runs it flawlessly in handheld mode.
markodeniro said: I think he means if you have a game that is identical on both consoles then the Switch is easier to develop for. Simple |
More or less, barring any hardware performance limitations... If you were to build a game for a Playstation 4 and Switch, then getting the Switch game up and running should happen faster than the Playstation 4 version.
Remember, time is money!
Miyamotoo said:
In raw power Switch is closer to Wii U, but technically it's much closer to X1 (and maybe above X1 more modern tech/arhicture).
Well Switch did raise MK8 resolution from 720p to 1080p, or Fast RMX from 720p to 1080p with better visuals and frame rate. One game doesn't mean much.
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It is not above the Xbox One in any aspect.
The Switch's hardware is certainly more efficient than the Xbox One, but the Xbox One simply has more resources.
JRPGfan said:
I mean I guess thats true... even if its much closer to Wii U, than Xbox One. Wii U - 176 Gflops. Switch - 393 Gflops (docked) Xbox One - 1300 Gflops. Xbox One Slim - 1400 Gflops Playstation 4 (&slim) - 1840 Gflops
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Flop numbers between the Switch and the Xbox One/Playstation 4 isn't accurate or representational.
It's common knowledge that Maxwell flogs Graphics Core Next 1.0 in terms of efficiency.
Miyamotoo said:
I dont think that Ryse look much better than Halo 4 for instance.
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Whaaaat? It's a night and day difference.
Play Master Chief Collection, with Halo 4 running at 1080P, 60fps, you can readily see the flaws in the imagry.
Miyamotoo said:
Talking about Switch, just look FAST RMX, and how actually huge difference is compared to Wii U version, and that's actually great because Switch is not full generation above Wii U if we talk about raw power. We still need to see Nintendo pushing hardware, most of this 1st Switch games are Wii U ports or reused assets and other parts of Wii U games, IMO 1st "real Switch game" will be Mario Odyssey.
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Still early days with the Wwitch yet. Give it a few years and wait to see how the games look.
Miyamotoo said:
Fact is that Wii U didnt supported for instance UE3 and UE4 and Switch support them.
You can ofcourse port game without engine support but thats means much more work for porting, so opposite of what devs talking about Switch thats very easy for developing and that is "light years ahead of Wii U".
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It's a case of... Epic didn't wan't to port Unreal Engine 4 to Wii U, not that it couldn't.
Plus games wouldn't have looked significantly better... And Epic obviously didn't see enough of a market base to warrant the effort.
3rd party developers were more than welcome to port Unreal Engine 4 to the Wii U themselves if they wanted... But by that point, the Wii U sales had stalled and there wasn't really a big market to make money from.