leyendax69 said: Overwatch is kinda demanding on pc, don't see how that would happen unless they really tried to make a good port |
Not really. Low-settings, 720P you can run the game on a toaster.
fleischr said:
Are you sure? PC min specs look rather humble. Other PC versions of Switch ports are in the same class of raw power.
- Operating system: Windows Vista/7/ 8/10 64-bit (latest Service Pack)
- Processor: Intel Core i3 or AMD Phenom X3 865.
- Video: Nvidia GeForce GTX 460, ATI Radeon HD 4850, or Intel HD Graphics 4400.
- Memory: 768 MB VRAM, 4 GB System RAM.
- Storage: 7200 RPM with 5 GB available HD space
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I got the game running just fine on a Core 2 Quad, 4GB Ram, Radeon 6570 and later a Radeon R7 240.
sc94597 said:
I honestly don't see this as a comment on technical difficulty, but rather a difficulty working with Nintendo's infrastructure. Their online setup makes everything Nintendo a centric and limits developer/publisher options. The game shouldn't be that hard to port, otherwise.
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Blizzard are very focused on gameplay over technical achievements.
Overwatch is not a graphically intense game, it never was, graphically it is very simple and clean. And that works well for what Blizzard was aiming for.
Blizzard tend to balance overwatch depending on the control scheme, so that could be a ton of extra work in the Switch's case.