potato_hamster said:
sc94597 said:
You are more worried about spending your arrows than your bow breaking. Bows detorirate much slower than melee weapons. Many of the problems people have with weapon degregation is that they are using the wrong weapons on the wrong enemies. You shouldn't be using swords for hitting shields, in example. That is bound to get your sword broken. You need to use axes or spears to either avoid the shield or destroy it/fling it out of the enemies hands. Then you can switch to a sword if you wish. Certain attacks also instantly break weapons.
If you follow these (realistic) gameplay rules, you can preserve your weapons longer. It requires planning though. Just as in a survival-horror game you plan to preserve ammunition, the same is true about planning how to use your favorite weapons. Later in the game, great weapons are so common that it isn't a problem, and since enemies scale as you complete things, you never feel like you are wasting weapons on undeserving enemies.
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More of this "this feature isn't broken, people are playing the game wrong!". Tell that to Lair or StarFox Zero. This is an open world game, and now you're telling me the game is just in punishing me for trying to play the game the way I find to be the most fun because it's "realistic". This a game with fucking goblins, and giant pig warlords, and the ability to turn water into huge blocks of ice on a whim. The realism argument does not apply here when it comes to something like weapon durability. I refuse to believe that in this magical world, practically no one can make a sword that doesn't literally shatter apart after a handful of swings. That isn't even the case in the real world.
Besides, if you're going to be touting player freedom in every ad for this game, maybe it isn't a good idea to force the players into playing the game certain ways mostly for no good reason other than to make people do things differently.
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If you were playing Fire Emblem and you bitched cause your pegasus lost the fight against an archer, I woudl say your playing the game wrong. If your bitching that your charizard is getting his assed kicked by Blastoise, I would say why not switch to your Venasaur. Those are not the games limiting you, they are mechanics that make the game have strategy.
In this case I will salso say you are playing the game wrong. Do a simple experiment. If an enemy has a shield and I run up to him wiht a sword. It will take I believe 5 hits with that sword to knock him off balance and his shield arm flailing. I then can wail away at him with the sword, finally doing damage. But my sword just took some major damage with those 5 hits on that shield to creat the opening.
Or I could take an axe and break the shield instantly, or use a club and knock him offbalance instantly. Then switch to sword quick and take him out.
That is not limiting your "play how you want" that is just good core game mechanics. If you want to blindly go in hack and slash, play a hack and slash. There are a ton of them and they are good. Bitching about a game not doing what another lest you do is dumb. Might as well complain that if I land on an enemy like Mario they don't squish. I want to play how I want ot play. Let me squish my enemies like Goombas.
Also in real life swords are not as durable as you are led to believe. If you fight like you see in movies or games where sword edges hit against each other, that sword will become unusable very quickly.