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Forums - Nintendo - Share Any Zelda BotW Criticisms/Issues!

Boberkun said:
Pavolink said:

Some are pretty clever and even have keys. Feels like traditional dungeons, but are short.

Best puzzles in the series, above SS that holds the crown for the best puzzles in the entire series.

It this sarcasm? Sure, keys. Great achievement.

lol He's just saying that they're fairly Zelda-esque... you DO occasionally need a key to advance ;)

Really, the dungeons were just split into many, many shrines, and some individual shrines do indeed have quite a few puzzles to solve. I can easily say that I've enjoyed the puzzles in this game more than past Zelda titles. I'd still prefer that they make them a tad more challenging (closer to the puzzle of the Shrine next to the master sword), but it's the very rare game that provides more difficult puzzling than this for fear of frustrating the player. At least they got inventive this time around. 



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Random question that I think can be posed here. Can you edit the Gerudo outfit colour?



My only issue about this game is that I cant afford and find a NS to play it! T_T



Wright said:

Random question that I think can be posed here. Can you edit the Gerudo outfit colour?

I haven't but I know the merchant in the city suggests having multiple colors of the set when you're wearing it, so I'm pretty sure it's possible as she'd otherwise serve no purpose in the game.



Johnw1104 said:
Wright said:

Random question that I think can be posed here. Can you edit the Gerudo outfit colour?

I haven't but I know the merchant in the city suggests having multiple colors of the set when you're wearing it, so I'm pretty sure it's possible as she'd otherwise serve no purpose in the game.

Noice, noice. Then I don't have a complain in this regard. :P



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The lack of boob slider



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


You know what my favorite part about Breath of the Wild is?
All of it.

...except for the fact it's too easy to miss the Korok sidequest that allows you to turn seeds into new inventory slots. I don't mind collecting the seeds and using them for the slot upgrades. Explaining basic upgrade systems should always be linear - even if the rest of the game is not.

But truth be told - I don't really need the extra slots. I've done a good job keeping a tight, yet usable inventory at all times.



I predict NX launches in 2017 - not 2016

0D0 said:
The lack of boob slider

Link is already both the best looking guy and best looking girl in the game, how much more can you ask for? lol

I gotta say, them Gerudo women have some fairly sizeable... assets. At one point a merchant's friend told me she sleeps only in her ornaments (as in jewelry); never had a Zelda game so intentionally introduce dirty thoughts into my mind haha



cura said:
Not sure if this counts but here are some thing I would have like to have been included or changed:
- would like to swim to the bottom of pools / lakes as I had a sword knocked out of me near a pool and wasn't able to swim down to pick it up (guess I could have just reloaded from an earlier save point though)
- should be a way to repair weapons or make them last longer
- combat is fairly simplistic(?) and it would have been nice if they expanded it somewhat
- no endurance type of cave where you fight waves of stronger enemies -- think this is being added in DLC though
- ability to swap an item for another if your inventory if full rather than having to go to inventory, drop item item, and then pick up another one
- show the weapon / item stats as a number so if an enemy drops it, you can see what damage it does and can decide to pick it up or not -- at the moment it only has a red / green arrow indicating it's strength to your current weapon
- needs to be a recipe book so all the meals you discover a listed so you don't have to remember what ingredients to make a certain meal

That's all I can think of off the top of my head - they are nitpicky. The main issues are technical.

Also, I found the open world and that you can complete the game in your own order a double edge sword - I liked it eventually but initially I hated it -- I kept going to places that I was vastly under powered for and it just added needlessly to frustration.

If the sword was metal at all, you could have used the magnet to get it back.

SvennoJ said:
cura said:
Not sure if this counts but here are some thing I would have like to have been included or changed:
- would like to swim to the bottom of pools / lakes as I had a sword knocked out of me near a pool and wasn't able to swim down to pick it up (guess I could have just reloaded from an earlier save point though)
- should be a way to repair weapons or make them last longer
- combat is fairly simplistic(?) and it would have been nice if they expanded it somewhat
- no endurance type of cave where you fight waves of stronger enemies -- think this is being added in DLC though
- ability to swap an item for another if your inventory if full rather than having to go to inventory, drop item item, and then pick up another one
- show the weapon / item stats as a number so if an enemy drops it, you can see what damage it does and can decide to pick it up or not -- at the moment it only has a red / green arrow indicating it's strength to your current weapon
- needs to be a recipe book so all the meals you discover a listed so you don't have to remember what ingredients to make a certain meal

That's all I can think of off the top of my head - they are nitpicky. The main issues are technical.

Also, I found the open world and that you can complete the game in your own order a double edge sword - I liked it eventually but initially I hated it -- I kept going to places that I was vastly under powered for and it just added needlessly to frustration.

I'm kinda experiencing the opposite atm. I went to places that attract me the most, desert and mountain climbing, which are pretty tough zones. After doing everything with the Rito and Gerudo I'm now in some green coastal area with mostly weak enemies, bit boring after Geruda and Hebra. When you're used to dmg 46 weapons dropping and now the best is dmg 12, zzzzz.

Another minor criticism, why bother training a horse if you can simply take one from an enemy and it has max bond instantly. There was this horse race I tried to do with a recent capture. Horse doesn't listen, makes me lose twice, horse ends up dead (fell into my sword a couple of times...) I take one from a koblin, easy win.

I also don't get the horse capture mechanic. So far they either always throw me off or it's instant success. What's the point of soothing or what are you supposed to do? One horse I kept chasing threw me off 6 times in a row after depleting nearly 3 stamina circles each time.

Horses have stats if you didn't notice yet. The better the stats the harder it is to get on. Ones with crappy stats don't need any soothing. The ones with great stats need multiple bars. Also for an FYI, the soothing stacks, so even if you only have 1 bar of stamina, you can just keep trying again and again.

And did it really go through a full 3 stamina cirlces? You are mashing the L button to soothe right?



Boberkun said:
Pavolink said:

Some are pretty clever and even have keys. Feels like traditional dungeons, but are short.

Best puzzles in the series, above SS that holds the crown for the best puzzles in the entire series.

It this sarcasm? Sure, keys. Great achievement.

What are your favorite dungeons?



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