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Forums - Gaming - Dual Analog Aiming Sucks, Hail Motion Aiming

vivster said:
I would've quit BOTW already if it didn't have motion aiming.

Weird, I would've quit BotW already if it doesn't give me the option to turn that off. 



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I can't play Splatoon without motion controls, thought it would be really awful, but worked out really well

But I'm not a fan of using gyro to aim for Zelda with OoT/MM 3D or TWW HD :/

but overall, it's not as bad as I would have initially thought



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ICStats said:
Eww, not at all. I turned off motion controls in Splatoon pretty quickly.

Unskilled gamer.



Platina said:

I can't play Splatoon without motion controls, thought it would be really awful, but worked out really well


But I'm not a fan of using gyro to aim for Zelda with OoT/MM 3D or TWW HD :/

but overall, it's not as bad as I would have initially thought

Indeed.



I wouldn't say dual stick aiming sucks but motion precision plus dual aiming is a bit better. Uncharted Golden Abyss was the first to do it years ago and Ive been wondering for a long time why more games havent copied that control scheme.



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Turkish said:

Also like someone said, sick of the attitude that there can only be 1 good thing ever and everything else is supposed to suck.

I agree. Let's have a wide continuum of games that use conventional controls, motion controls, and everything else in between.

OP is on to something though - when done right, there is really fine-tuned level of aiming you can get with gyro that can be difficult to achieve with a right analog stick alone. In BotW I make major aiming movements with right stick, and use motion to make subtle adjustments. It feels incredibly natural.

The Zelda HD remakes had this. It was useful sometimes - but none of them pulled it off as well as Breath of the Wild has.



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I always prefer dual analog aiming since Goldeneye and Perfect Dark on N64 with Turok style 1.2 control setting.
I even play all PC shooters with gamepad instead of mouse because I want to lean back and relax.

And I try to not touch the Wii-U Gamepad at all, I hate this thing and still hope for a Wii-U update that disables it because it is too big and heavy, always out of battery, wastes space and hardware resources and causes light and air pollution through constant WLAN radiation.



You're jokig right?  using the bow arrow aim was a breeze



Mouse and Keyboard
Stylus.
I.R. Pointer (R.I.P.).

Everything else sucks for these types of games by comparison.



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I sued to roll pretty well with dual analog aiming, but since I started using K+M more in later years, I can't go back to DA type aiming, unless it's a platformer.



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