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Forums - Nintendo - Is Breath of the Wild really that good?

sc94597 said:
VAMatt said:

I played Witcher 3.  I think the performance issues are far more significant in BotW.  

At least BotW doesn't have those terrible Witcher load times though.  

At release the performance issues were similar. All versions of the Witcher 3 had an annoying stutter, long load times, and the console versions had framerate drops to the low 20's. These issues took a dozen patches to fix. 

I wonder if that has something to do with the lack of affect framerate issues have on scores much of the time nowadays.  It gets patched later on, and since it doesn't really affect the game that much it isn't worth lowering the score for what amounts to a small and temporary problem.  If it affects the playability of the game like the Arkham Knight 

Hopefully the framerate issues can be patched out on the Switch.  I doubt it would happen for the Wii U version even if it were possible.



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The biggest issue is that it will NEVER be playable on anything other than a Nintendo Console. CEMU can't even play Twilight Princess HD and Wind Waker HD without crushing usability issues, and Breath of the Wild is simply out of the question. XBox and PlayStation also will never see this Best-In-a-Generation title. This is gonna bunch fan-girl panties in a wad. The best way to play this incredible title in on the Nintendo Switch. And the Switch will be hard to find for a while.

So glad I got mine on Launch Day!

 

Warned ~ CGI



h2ohno said:
sc94597 said:

At release the performance issues were similar. All versions of the Witcher 3 had an annoying stutter, long load times, and the console versions had framerate drops to the low 20's. These issues took a dozen patches to fix. 

I wonder if that has something to do with the lack of affect framerate issues have on scores much of the time nowadays.  It gets patched later on, and since it doesn't really affect the game that much it isn't worth lowering the score for what amounts to a small and temporary problem.  If it affects the playability of the game like the Arkham Knight 

Hopefully the framerate issues can be patched out on the Switch.  I doubt it would happen for the Wii U version even if it were possible.

I am not sure if framerate ever really affected review scores. OoT had a 20 fps average framerate when it released, and that has been the best rated game for 18 years. Plenty of top scoring PS2 games had abysmal framerates. Most of the seventh generation open world games averaged their framerates in the mid-20's. A good framerate usually is a plus, but rarely is a bad framerate a minus when it comes to reviews.



Mummelmann said:
Tried it last night, only an hour or so, there were some things I loved and some things I disliked. Overall, I had a hard time seeing where the 98 fits, to be honest. It's an amazing, high quality game but even in my short time with it, I noticed quite a few weak points, both technical and mechanical.
I'd need to play a lot more to pass any sort of final score of course, so this is only a first impression for me.

Of Course you need more to play more, first region Great Plateau is more introduce to game, game really opens after Great Plateau.

 

 

vivster said:
RolStoppable said:
I found the start to the game rough because it already featured situations with instant kills and ambiguous progress. I still get killed regularly after well over a dozen hours. This Zelda demands a lot more respect than almost every other game in the series; it's basically just the NES titles that are on a similar level. You have to correct your expectations of being a killing machine in the making to being weak sauce. You better have a plan when you encounter an enemy camp, or if you don't have one, stay away from it for your own safety.

The more I am able to adjust to the game, the more I enjoy it. What I have to adjust to aren't really bad things, it's merely that progress isn't served on a silver platter. Exploration pays off, heart containers really mean something. There are quite a few things I skipped past in my initial hours that I am only now discovering, and it seems there is still lots to learn.

I can agree with this. It reminds me very much of Gothic in this regard. It's a nice open world game with a Zelda skin.

However I so far cannot agree with the ludicrously high scores. I have yet to see a single thing it does better than other open world games I've played.

Exploration, it so damn fun to explore Zelda BotW world, actually everything you do in game is fun even if you just riding or climbing on mounting. Sense of accomplishment and rewarding, almost anything you do in that huge world gave you some kind of feeling of accomplishment and rewarding. So many possibilities in game, you can do whatever you want and how you want. Biggest sense of adventure. Also the physics systems and shrines with puzzles.

Those are only few thing that come on my mind curently.



Also, just watch how I solved this puzzle, that's why this game is awsome, you can do whatever the fuck you want in your own way a lot of the times for as long as you can figure it out. Don't watch this if you don't want puzzle spoiler within the first 10 hours of the game though.



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sc94597 said:
VAMatt said:

I played Witcher 3.  I think the performance issues are far more significant in BotW.  

At least BotW doesn't have those terrible Witcher load times though.  

At release the performance issues were similar. All versions of the Witcher 3 had an annoying stutter, long load times, and the console versions had framerate drops to the low 20's. These issues took a dozen patches to fix. 

There's no similarity at all. You are being dishonest here. The Witcher 3 never had performance issues nearly as severe and frequent as those found in Breath of the Wild. And what issues it had, were much less pronounced than in BOTW.  



I am fucking enjoying it. I haven't felt like this since a very long time.
Around 15 hours in, I have barely scratched the surface on all the things I can do. I am not an open world person, but I can't help but enjoying this.
This is Nintendo at its best. They kept some great traditions but modernized the hell out of the game.
I haven't finished, but so far it is damn good.



Hynad said:
sc94597 said:

At release the performance issues were similar. All versions of the Witcher 3 had an annoying stutter, long load times, and the console versions had framerate drops to the low 20's. These issues took a dozen patches to fix. 

There's no similarity at all. You are being dishonest here. The Witcher 3 never had performance issues nearly as severe and frequent as those found in Breath of the Wild. And what issues it had, were much less pronounced than in BOTW.  

No I am not. The performance of the game fluctuated with each patch, in some it was worst than others, depending on what platform you were playing on. For example, in the video you linked there were multiple drops to 20 fps on the PS4 version and 25 fps on the XBO, and the frame time lags were quite frequent (the stutter I mentioned.) In the description Digital Foundry says. 


"This analysis of version 1.01 is now out of date! Please go to our Patch 1.07 test - there've been a lot of changes"

Which you can find here. 

https://www.youtube.com/watch?v=-oNdvGcJ-vc

I count frame-rate drops to the low 20's at :30 until 1:09 (Breath of the Wild doesn't often have framerate drops to 20 fps for that long), at 1:16, at 1:40, at 3:02, and at 3:30. In a video that is only 3 minutes and 30 seconds long, that is quite frequent. 

Witcher 3 did not settle on a consistent framerate and performance until patch 1.10 for both consoles, and then this was screwed up again in 1.12. I noticed this with the PC version as well.  



HandofPrometheus said:
Haven't played it but I don't like how u can't repair weapons.

Funny you mention that because in that regard, the new Zelda is the most realistic game yet when it comes to that lol. You are not supposed to be able to repair battle worn weapons to even good conditions after a lot of use.



Specific areas in the Witcher 3 had bad framerate problems on both Xbox and PS4.

 https://www.extremetech.com/gaming/216308-the-witcher-3s-latest-patch-improves-the-frame-rate-on-ps4-hurts-it-on-xbox-one

 

PS4 could get locked to 20 fps for a very long stretches of time until the 1.10 patch

The difference is that BOTW doesn't seem to include options to reduce effects/resolution like Witcher 3 does in order to get a better framerate.