By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Map towers in games..... They are all Ubisoft games

JWeinCom said:

I'm assuming that the map towers work similarly to Shadow of Mordor.


Shadow of Mordor I climb the map tower.  Once I do that, I see everything available to me.  I like bows, so I mark the bow mission on my map, and make a beeline for it.  I know everything available to me, and there's nothing to discover.

In Breath of the Wild, I climb the tower.  I activate it and... I know nothing.  I see the names of a few landmarks.  That's it.  I can now mark things on my map, or scan the horizon for interesting points, but I don't really know what will be there when I make it.  Opening the map doesn't tell me "oh if I want to do so and so, I should go right here."

I am talking about towers in zelda and horizn, horizon doesn't treat towers like shadow of modorr ro whatnot.

when you climb a tower in horizon, you get information that you would expect to find from a machine whose main purpose is information collection. You get the a portion of the map opened, you get the location of some mchines around the area (basically resource gathering and transport machines) but no information on scout or combat machnes and you get the location of the "machine factory" aka cauldrums in that area. That makes sense. its not suddenly openning up all quests and objectives in the map to you. Its giving you stuf that you would get from a machine like that.

Oh.... and its completely optional. You do not need to do them to progress the game in anyway.

The way you describe the towers isn't how Horizon implememts it. And that is exactly what has got me so curious. Cause as it stands, those of you that are at least citing reasons as to why they are diffeerent, are basically saying whats bad about horizons towers is that they give you some information and Zelda doesn't.



Around the Network
Intrinsic said:
JWeinCom said:

I'm assuming that the map towers work similarly to Shadow of Mordor.


Shadow of Mordor I climb the map tower.  Once I do that, I see everything available to me.  I like bows, so I mark the bow mission on my map, and make a beeline for it.  I know everything available to me, and there's nothing to discover.

In Breath of the Wild, I climb the tower.  I activate it and... I know nothing.  I see the names of a few landmarks.  That's it.  I can now mark things on my map, or scan the horizon for interesting points, but I don't really know what will be there when I make it.  Opening the map doesn't tell me "oh if I want to do so and so, I should go right here."

I am talking about towers in zelda and horizn, horizon doesn't treat towers like shadow of modorr ro whatnot.

when you climb a tower in horizon, you get information that you would expect to find from a machine whose main purpose is information collection. You get the a portion of the map opened, you get the location of some mchines around the area (basically resource gathering and transport machines) but no information on scout or combat machnes and you get the location of the "machine factory" aka cauldrums in that area. That makes sense. its not suddenly openning up all quests and objectives in the map to you. Its giving you stuf that you would get from a machine like that.

Oh.... and its completely optional. You do not need to do them to progress the game in anyway.

The way you describe the towers isn't how Horizon implememts it. And that is exactly what has got me so curious. Cause as it stands, those of you that are at least citing reasons as to why they are diffeerent, are basically saying whats bad about horizons towers is that they give you some information and Zelda doesn't.

Haven't played Zero Dawn, but I watched a video of the towers in action. They activate it and like 10-20 markers appear on the map. And yeah, they work a lot like the ones in Shadow of Mordor.  They give you a lot of information and mark very specific points on your map.  It might not be exactly the same, but it is indeed similar.  The fact that it's stuff you would get from a machine like that is irrelevant.  We're talking about the impact it has on gameplay, not whether or not it makes sense in the story.

So, yes what they're saying is that they don't like getting information about where to go from the towers.  Whether they don't like it is their business.  But since it's not like that in Zelda, it's personally reasonable for reviewers not to complain about it in that game cause it doesn't do the same thing.

I'm really not going to get into a long discussion comparing the features, because I want to play some more Zelda.  Just answer this one very simple question.

Are the features identical?

If they're not (and they don't seem to be) then it's perfectly legitimate to like one and not the other.



Intrinsic said:

Ok, pending release a lot of gamers and even reviewers looked at horizon and slanted it for how similar it is to a "ubisoft game" because of its use of map towers. You know, those things that when you climb to its top reveals a small portion of the map.

There were reviewers that even docked points from the game citing that because it had these "map towers" that they hated it felt too much like farcry or assasins creed.

Can someone explain to me how its possible that no one has said anything about the "map towers" in Breath of the Wild?

it took me stumbling across this article from videogamer  to even know they were the game proper as most reviews I have watched didn't even mention them.

It is not exactly the same like in the ubi games. You have to mark your map for yourself. The only thing what the towers are doing is showing the woods or city names. That is all.



JWeinCom said:
Intrinsic said:

Thats not entirely true though....

Lets look at horizon and zelda as that is the most obvious comparison and not just because of the proximity of their release but also how the towers are implemented.

Horizon DOES NOT hand hold you and keep aspects of the map behind a "tower lock" you could completely ignore those towers and find everything in the map yourself. The towers have a practical explanation, the tallnecks in horizon are area communication hubs. We are talking about machines here, and when you climb on and Hack it... you get access to all its information. You get information on the herds of some machines nearby, locations of a cauldrum nearby, and of human settlements nearby. It makes sense. But you could just as easily ignore that tower and seek out all those things yourself. Its an option and considering what it gives its a welcome and practical one. And of course, it reveals a portion of the map too.

Now with BotW, it doesn't give you anything but opens up the map. Some reviewers even suggest that you should go for the towers first as it opens your map up and gives you a fast travel point. Some reviewers even suggest that you should turn off the HUD in the game (also something you can do in horizon, but here its treated like a "feature" as opposed to it just being another option. 

Now both games implement these things slightly differently but they both serve the same purpose, to reveal the map to you. Some may say.... that with horizon its bad because the tall necks will give you map markers. but they forget that thats the only way the lore in Horizon makes sense... no one else in the game know what hacking machines are or where cauldrums are supposed to be so its not like they can make you meet an NPC that will tell you about where a shrine is or where an enemy resides.

eithr way, its really a simple thing. Both games have towers in them. But in one its ok (even if  that one has 10 more towers than the other) and in the other its somehow a bad thing. I am sorry but that makes no sense to me. 

And lets even lok at fast travel, in zelda you get to a towe and/or a shrine and you have unlocked a fast travel point, in Horizon, fast travel only applies to camp fires that you find or towns, and to even do it consumes an item that you have to craft.

eithr way, its really a simple thing. Both games have towers in them. But in one its ok (even if  that one has 10 more towers than the other) and in the other its somehow a bad thing. I am sorry but that makes no sense to me. 

I'm assuming that the map towers work similarly to Shadow of Mordor.

Shadow of Mordor I climb the map tower.  Once I do that, I see everything available to me.  I like bows, so I mark the bow mission on my map, and make a beeline for it.  I know everything available to me, and there's nothing to discover.

In Breath of the Wild, I climb the tower.  I activate it and... I know nothing.  I see the names of a few landmarks.  That's it.  I can now mark things on my map, or scan the horizon for interesting points, but I don't really know what will be there when I make it.  Opening the map doesn't tell me "oh if I want to do so and so, I should go right here."

The point is that not all towers are created equally.  If they function differently, then reviewers should consider them differently.   A good comparison is L.A. Noire.  Some reviewers complained it was an open world, and you had to drive to different places.  They didn't complain about that in GTA.  Because in L.A. Noire, there was nothing to do aside from main missions, and driving was just a chore.  In GTA, you could find interesting things along the way.

Just because two features are somewhat similar does not mean they're both well implemented.  You're trying to manufacture a controversy.

This post wins the thread.



Intrinsic said:

Ok, pending release a lot of gamers and even reviewers looked at horizon and slanted it for how similar it is to a "ubisoft game" because of its use of map towers. You know, those things that when you climb to its top reveals a small portion of the map.

There were reviewers that even docked points from the game citing that because it had these "map towers" that they hated it felt too much like farcry or assasins creed.

Can someone explain to me how its possible that no one has said anything about the "map towers" in Breath of the Wild?

it took me stumbling across this article from videogamer  to even know they were the game proper as most reviews I have watched didn't even mention them.

hmmm are there towers in Horizon Zero Dawn? Ive been playing for 6 hours and havent found one... I just noticed this on this thread. Gonna play and search for them.



                          

"We all make choices, but in the end, our choices make us" - Andrew Ryan, Bioshock.

Around the Network

There is some major sophistry in this thread. It's like people are wedging together arguments with duct tape in order to meet their desired outcome. "These two cats are nothing at all alike because this cat clearly has orange fur so it's not even a cat, it's an orange-furred mammal, a higher order of life that cannot simply be compared to a mere cat with black fur." It's fun to watch.



JWeinCom said:


I'm really not going to get into a long discussion comparing the features, because I want to play some more Zelda.  Just answer this one very simple question.

Are the features identical?

If they're not (and they don't seem to be) then it's perfectly legitimate to like one and not the other.

Ok... resource gathering is very important in horizon. Everything coes down to crafted items. even when you buy things from vendors, they also require some item that you would have crafted in addition to an amount of the games currency.

Those markers you mention that pop up when you hack a tallneck in horizon;basically give you machine gathering locations. That is mostly it. They tell you where the machines are gathered. and the icons let syou know what machine type is there. and this only pertains to non combat or scout class machines. This is imporatnt cause it lets you know where the best hunting grounds are in that area or where the mountable machines in that area are. It also gives you the loactaion of the closest machine factory area that area. Thats it. It basically gives you very very relevant information to the game and helps you focus your plans if that is what you are trying to do.

So yes the features aren't identical.... but Horizon's isn't bad either. or at least nothing like what it was being compared to. I am almost certain that if horizons towers acted like those in zelda... they would have referred to them as useless pointless additions that serve for nothing more than jst revealing a portion of the map.

But my point is clear, both games have towers in them. and for the most part, the towers serve the exact same function just that one gives information relevant to how thegame ia played. But you can even turn of those markera and cues if you wanna go commando throughout your playthrough. Its just really surprising to me how those towers werent even mentioned in Zelda's reviews.... and there are 15 of them!!!!!



Intrinsic said:
JWeinCom said:


I'm really not going to get into a long discussion comparing the features, because I want to play some more Zelda.  Just answer this one very simple question.

Are the features identical?

If they're not (and they don't seem to be) then it's perfectly legitimate to like one and not the other.

Ok... resource gathering is very important in horizon. Everything coes down to crafted items. even when you buy things from vendors, they also require some item that you would have crafted in addition to an amount of the games currency.

Those markers you mention that pop up when you hack a tallneck in horizon;basically give you machine gathering locations. That is mostly it. They tell you where the machines are gathered. and the icons let syou know what machine type is there. and this only pertains to non combat or scout class machines. This is imporatnt cause it lets you know where the best hunting grounds are in that area or where the mountable machines in that area are. It also gives you the loactaion of the closest machine factory area that area. Thats it. It basically gives you very very relevant information to the game and helps you focus your plans if that is what you are trying to do.

So yes the features aren't identical.... but Horizon's isn't bad either. or at least nothing like what it was being compared to. I am almost certain that if horizons towers acted like those in zelda... they would have referred to them as useless pointless additions that serve for nothing more than jst revealing a portion of the map.

Ok.  The features are not the same.  So people reacted differently.  

What we basically have here is a case where people disagree with you.  You like a feature, and they didn't.  For some reason, you have used this to draw the conclusion that there is an implicit bias going on.  That is completely not justified.



Bah, who cares about towers. They do nothing in the game, except as you said unlock basically the map for that region.
They are 100% optional. You dont' have to ever climb up any of them.



The towers in Zelda, are frankly beautiful; The way their light slices through the landscape is mesmerising.
They also make it easier for people to navigate when the UI is set to pro mode.

I have spent over 20 hours in Zelda and I have not even touched the story; I love this game.