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Forums - Nintendo - How far are you in Breath of the Wild?

 

How far are you?

Not very far 104 33.44%
 
I just beat a dungeon 37 11.90%
 
In the middle 21 6.75%
 
Near the end 29 9.32%
 
I have no idea 58 18.65%
 
Story? I am just going to explore all day! 62 19.94%
 
Total:311
Volterra_90 said:
Amazing game so far. 10 hours in and I haven't nearly advanced in the plot. The only complain might be the framerate and some textures, but they don't really matter. The awesomeness of the rest makes those minor flaws.
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Also, is it me or the game is really, really challenging? I was one-hit KOed some times XD.

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It is really hard to decide if I should do the story or not. Every time I do something story related they give me something. Like I just got a camera! Ok that is not at all cool but hey free stuff. Anyone do the story enough to tell us that doing it gives us anything cool that we might all do it?



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I have to go to the first village Kakokarikarikokakeki or something like that



The game keeps on opening up...

 

I'm overwhelmed. xD



Theres no end what you can do and go in this game... sooo freakishly huge...I love it, best game I've played maybe ever.

Oh I've finished the Zora and Gorgon "dungeons"



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

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I'm messing around in some desert area. Broke all my weapons attacking a group of 7 that can all 1 hit kill me. I managed to survive and now have a 45 dmg weapon, replacing my broken dmg 10 sword. Also stole a 36 bow (up from 4 lol), a fire rod (stolen from some wizard) and 40 shield. It's not save up here, died at least 10 times exploring. I should really go to that village first, yet having too much fun exploring.



I completed one of the dungeons, have six hearts and two stamina upgrades. Upgraded both sets of armor (hylian, and soldier.) Currently I am in the Gerudo desert preparing for my second dungeon (first was the Zora Domain dungeon.)



OMG the dungeons. I was obliged to stand up and clap like an idiot after beating one. What an astonishing level design. Legendary.



I know we're all geeking out about Guardians and Dungeons and all that jazz but can I take a moment here to praise the brilliant design of the Great Plateau.

This is the BEST tutorial for an open world game ever. Most open world games feel like you are playing a completely different game, a linear one, in the tutorial area. You are walked through every aspect of gameplay. Here's the bit where you pick up a weapon, here's the bit where you sneak, here's the bit where you use a bow.

Breath of the Wild, on the other hand, basically gives you a miniaturized version of an open world game that you have to complete and explore as a place where you can naturally learn everything about the game: the importance of camp fires, various ways you can stay warm, the value of cooking, various fighting techniques, the usefulness of fire, all the ways you can use your runes to your advantage to approach all these camps in unique ways.

And it does all of this with minimal guidance. You are being taught to play this open world game by giving you an open world setting to experience, one carefully balanced in difficulty and density so that you are never overwhelmed nor bored.

I love open world games, always have. But in terms of game design, this feels so much better than the openings of Skyrim, Oblivion, Xenoblade Chronicles, and even Xenoblade Chronicles X. The game teaches you, but you never feel like you are BEING taught.



Nuvendil said:
I know we're all geeking out about Guardians and Dungeons and all that jazz but can I take a moment here to praise the brilliant design of the Great Plateau.

This is the BEST tutorial for an open world game ever. Most open world games feel like you are playing a completely different game, a linear one, in the tutorial area. You are walked through every aspect of gameplay. Here's the bit where you pick up a weapon, here's the bit where you sneak, here's the bit where you use a bow.

Breath of the Wild, on the other hand, basically gives you a miniaturized version of an open world game that you have to complete and explore as a place where you can naturally learn everything about the game: the importance of camp fires, various ways you can stay warm, the value of cooking, various fighting techniques, the usefulness of fire, all the ways you can use your runes to your advantage to approach all these camps in unique ways.

And it does all of this with minimal guidance. You are being taught to play this open world game by giving you an open world setting to experience, one carefully balanced in difficulty and density so that you are never overwhelmed nor bored.

I love open world games, always have. But in terms of game design, this feels so much better than the openings of Skyrim, Oblivion, Xenoblade Chronicles, and even Xenoblade Chronicles X. The game teaches you, but you never feel like you are BEING taught.

Funny, I was talking with my friend about this today. I asked him: "Do you remember how we learn to survive and fight in Hyrule? When you were in the Great Plateau?". And our minds went blank XD. Then we noticed how we were taught, but never noticed. Level design, and a minimum controls tutorial, some conversations with the old man, and it was done. Everything necessary was ours to survive in Hyrule. And in a pretty subtle way, we were set up on an awesome journey.

Man, I hate to sound like a fanboy. But, hell, the more I think about the game, the more I love it.